My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Golem Princess Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit Inferno Dragon
Giant Snowball
Archers Witch Princess Inferno Dragon
Zap
Archers Witch Princess Bandit Inferno Dragon
Barbarian Barrel
Archers Witch Princess Bandit
The Log
Archers Witch Princess Bandit
Earthquake
Archers Witch
Arrows
Archers Witch Princess
Royal Delivery
Archers Battle Healer Witch Princess Bandit Inferno Dragon
Fireball
Archers Battle Healer Witch Princess Bandit Inferno Dragon
Poison
Archers Battle Healer Witch Princess
Lightning
Battle Healer Witch Bandit Inferno Dragon
Rocket
Battle Healer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Princess Bandit Battle Healer Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Princess Bandit

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Golem Bandit Inferno Dragon
Battle Healer
Archers Inferno Dragon Witch Golem Princess Bandit
Witch
Battle Healer Golem Bandit
Golem
Archers Battle Healer Witch The Log Bandit
The Log
Golem Princess Bandit
Princess
Battle Healer The Log
Bandit
Archers Battle Healer Witch Golem The Log
Inferno Dragon
Battle Healer Archers

Defense Synergies 1 14

Archers
Battle Healer Witch The Log Bandit
Battle Healer
Inferno Dragon Archers Witch The Log Princess Bandit
Witch
Archers Battle Healer The Log Bandit
Golem
The Log
Archers Battle Healer Witch Princess Bandit Inferno Dragon
Princess
Battle Healer The Log Bandit
Bandit
Archers Battle Healer Witch The Log Princess
Inferno Dragon
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Battle Healer Witch The Log Bandit
Witch Archers Bandit Inferno Dragon
Witch Inferno Dragon Bandit
Battle Healer The Log Princess
The Log Archers Bandit
Inferno Dragon Archers Witch Princess
Battle Healer The Log Bandit
Witch Inferno Dragon Princess
Archers Battle Healer Bandit
Archers Witch The Log Princess Bandit
Inferno Dragon Archers Witch Princess
Battle Healer Witch The Log Bandit
Witch The Log Princess
Inferno Dragon Bandit
The Log Bandit Inferno Dragon
Witch
Archers Battle Healer Witch The Log Bandit
Witch The Log Archers Battle Healer Princess Bandit Inferno Dragon
Inferno Dragon
Archers Battle Healer Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Witch Bandit
Bandit Archers Battle Healer The Log Inferno Dragon
Bandit Battle Healer Witch The Log
Battle Healer The Log Bandit
Battle Healer Witch Bandit Inferno Dragon
Archers Witch Princess
Archers Battle Healer Witch Bandit
Battle Healer Inferno Dragon
Witch The Log Bandit Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
The Log
Witch Bandit
Archers Witch Princess
Witch Archers Battle Healer The Log Inferno Dragon
Archers Battle Healer Witch The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit
The Log Bandit
The Log
The Log
Witch Princess
Archers Witch The Log Princess
The Log Princess
The Log Bandit
The Log Princess Bandit
Archers Princess
The Log Princess Bandit
Princess Bandit
Princess The Log
Witch The Log Princess Bandit
The Log Princess Bandit
Archers The Log Princess Bandit
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch Inferno Dragon
The Log Witch Princess Bandit
Witch The Log Princess Bandit
The Log Bandit
Archers Witch Princess
Witch
The Log Bandit
Princess
The Log Princess
Archers Witch Princess Bandit
Archers Witch Princess
The Log
Princess
The Log Princess
Witch The Log Princess
Witch Princess
Witch The Log Princess Bandit

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