My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Musketeer Hog Rider Goblin Barrel
Zap
Archers Minions Goblin Barrel
Barbarian Barrel
Archers Musketeer Goblin Barrel
The Log
Archers Musketeer Hog Rider Goblin Barrel
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Archers Minions Goblin Barrel
Royal Delivery
Archers Minions Musketeer Hog Rider Goblin Barrel
Fireball
Archers Minions Musketeer Hog Rider Goblin Barrel
Poison
Archers Minions Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Minions Goblin Barrel Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Minions

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Goblin Barrel Mega Knight
Minions
Hog Rider Mega Knight
Musketeer
Hog Rider The Log Mega Knight
Hog Rider
Arrows Minions Musketeer The Log Archers Goblin Barrel Mega Knight
Goblin Barrel
Arrows Hog Rider Mega Knight
The Log
Hog Rider Musketeer Mega Knight
Mega Knight
Minions Archers Arrows Musketeer Hog Rider Goblin Barrel The Log

Defense Synergies 2 8

Archers
Minions The Log Mega Knight
Arrows
Mega Knight
Minions
Archers Musketeer The Log Mega Knight
Musketeer
The Log Minions Mega Knight
Hog Rider
Goblin Barrel
The Log
Musketeer Archers Minions Mega Knight
Mega Knight
Arrows Archers Minions Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
Minions Musketeer The Log Mega Knight
Mega Knight Archers Minions Musketeer
Minions Musketeer Mega Knight
Arrows The Log Mega Knight
Arrows The Log Archers Minions Musketeer Mega Knight
Minions Musketeer Archers Arrows
Arrows Musketeer The Log Mega Knight
Minions Musketeer
Archers Musketeer Mega Knight
Archers Minions Arrows Musketeer The Log Mega Knight
Arrows Minions Musketeer Archers
Mega Knight Minions Musketeer The Log
Mega Knight Arrows Minions The Log
Mega Knight
The Log Mega Knight
Mega Knight Arrows Minions Musketeer
Arrows Mega Knight Archers Minions Musketeer The Log
Arrows The Log Archers Minions Musketeer Mega Knight
Musketeer
Mega Knight Archers Arrows Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Arrows Musketeer The Log Mega Knight
Mega Knight Minions Musketeer The Log
Mega Knight Musketeer The Log
Musketeer Mega Knight
Arrows Archers Minions Musketeer
Archers Minions Musketeer
Mega Knight
Mega Knight Minions The Log
Musketeer
Mega Knight Minions Musketeer
Mega Knight Arrows The Log
Mega Knight
Archers Musketeer Mega Knight
Archers Minions Musketeer The Log
Arrows Minions Mega Knight Archers Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows Minions Musketeer
Archers Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Minions Musketeer
Arrows Musketeer The Log
Archers Arrows Musketeer
Musketeer The Log
Arrows Minions Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log Mega Knight
Arrows
Minions
Archers Arrows Musketeer The Log Mega Knight
Arrows The Log Mega Knight
Minions Musketeer The Log Mega Knight
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Mega Knight
Arrows The Log Musketeer
Arrows Musketeer The Log Mega Knight
Arrows Musketeer The Log
Archers Arrows Musketeer
Minions Musketeer
Arrows Musketeer The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Archers Minions Musketeer
Archers Arrows Musketeer
Arrows The Log
Musketeer Mega Knight
Arrows The Log Musketeer
Arrows
Musketeer Mega Knight
Minions Musketeer The Log
Musketeer
Musketeer The Log Mega Knight

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