My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton
Giant Snowball
Archers Witch Balloon
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Witch Giant Skeleton Electro Wizard
The Log
Archers Mini P.E.K.K.A Witch Giant Skeleton
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Balloon Giant Skeleton Electro Wizard
Fireball
Archers Witch Balloon Electro Wizard
Poison
Archers Witch Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Witch Balloon Electro Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Mini P.E.K.K.A Electro Wizard Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Tornado Mini P.E.K.K.A

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Balloon Giant Skeleton
Arrows
Balloon Archers Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Archers Arrows Tornado Giant Skeleton Electro Wizard
Tornado
Mini P.E.K.K.A Witch Balloon Giant Skeleton
Witch
Tornado Giant Skeleton
Balloon
Arrows Archers Tornado Giant Skeleton Electro Wizard
Giant Skeleton
Archers Arrows Mini P.E.K.K.A Tornado Witch Balloon Electro Wizard
Electro Wizard
Mini P.E.K.K.A Balloon Giant Skeleton

Defense Synergies 1 16

Archers
Mini P.E.K.K.A Tornado Witch Giant Skeleton Electro Wizard
Arrows
Mini P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A
Electro Wizard Archers Arrows Tornado Witch
Tornado
Archers Arrows Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Witch
Archers Mini P.E.K.K.A Tornado Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Archers Arrows Tornado Witch Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Tornado Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Tornado Witch Archers Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Arrows Mini P.E.K.K.A Tornado Giant Skeleton
Arrows Tornado Archers Electro Wizard
Tornado Electro Wizard Archers Arrows Witch
Arrows Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Tornado
Tornado Archers Mini P.E.K.K.A Giant Skeleton Electro Wizard
Archers Witch Electro Wizard Arrows Tornado Giant Skeleton
Arrows Archers Tornado Witch Electro Wizard
Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard
Arrows Mini P.E.K.K.A Tornado Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard
Tornado Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Tornado Witch Electro Wizard
Arrows Archers Tornado Witch Electro Wizard
Arrows Tornado Witch Archers Giant Skeleton Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Archers Arrows Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch Giant Skeleton Electro Wizard
Electro Wizard Archers Arrows Mini P.E.K.K.A
Giant Skeleton Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Giant Skeleton Tornado Electro Wizard
Giant Skeleton Mini P.E.K.K.A Witch
Arrows Archers Tornado Witch Electro Wizard
Mini P.E.K.K.A Archers Witch Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard Mini P.E.K.K.A Tornado Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Arrows Tornado Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Witch
Archers Witch
Witch Electro Wizard Archers Mini P.E.K.K.A Tornado Giant Skeleton
Arrows Archers Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows Tornado Electro Wizard
Arrows Giant Skeleton
Arrows Giant Skeleton
Arrows
Arrows Tornado Witch
Archers Arrows Tornado Witch
Arrows Tornado
Arrows Tornado
Mini P.E.K.K.A Tornado Electro Wizard
Arrows Tornado Electro Wizard
Archers Arrows Tornado
Arrows
Arrows
Arrows Witch
Arrows
Arrows Tornado
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Electro Wizard
Arrows Tornado Witch
Giant Skeleton
Arrows Tornado
Tornado
Arrows
Arrows Tornado Witch
Witch
Arrows Tornado Witch Electro Wizard
Arrows Tornado Witch
Arrows Tornado
Archers Arrows Tornado Witch Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Archers Witch
Archers Arrows Tornado Witch Electro Wizard
Arrows
Mini P.E.K.K.A Electro Wizard
Arrows
Arrows Tornado Giant Skeleton
Tornado Witch Giant Skeleton Electro Wizard
Tornado Witch Electro Wizard
Tornado Witch Giant Skeleton Electro Wizard

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