My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Cage Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers Inferno Dragon
Giant Snowball
Archers Wall Breakers Inferno Dragon
Zap
Archers Wall Breakers Inferno Dragon
Barbarian Barrel
Archers Knight Goblin Cage Wall Breakers
The Log
Archers Goblin Cage Wall Breakers
Earthquake
Archers Goblin Cage
Arrows
Archers Wall Breakers
Royal Delivery
Archers Knight Goblin Cage Wall Breakers Inferno Dragon
Fireball
Archers Goblin Cage Wall Breakers Inferno Dragon
Poison
Archers Goblin Cage
Lightning
Knight Goblin Cage Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Archers Arrows Knight Goblin Cage Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Goblin Cage Wall Breakers Inferno Dragon
Arrows
Mirror Archers Knight Wall Breakers
Knight
Archers Wall Breakers Arrows
Goblin Cage
Archers Mirror Wall Breakers
Mirror
Arrows Electro Giant Goblin Cage Wall Breakers
Wall Breakers
Knight Archers Arrows Goblin Cage Mirror
Electro Giant
Mirror Inferno Dragon
Inferno Dragon
Archers Electro Giant

Defense Synergies 3 7

Archers
Knight Goblin Cage
Arrows
Mirror Knight
Knight
Archers Arrows Goblin Cage
Goblin Cage
Mirror Archers Knight Electro Giant Inferno Dragon
Mirror
Arrows Goblin Cage Inferno Dragon
Wall Breakers
Electro Giant
Goblin Cage Inferno Dragon
Inferno Dragon
Goblin Cage Mirror Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage
Inferno Dragon Knight Goblin Cage
Goblin Cage Archers Knight Inferno Dragon
Goblin Cage Inferno Dragon Knight
Arrows Goblin Cage
Arrows Archers
Inferno Dragon Archers Arrows Goblin Cage
Arrows Goblin Cage Electro Giant
Inferno Dragon Goblin Cage
Knight Archers
Archers Arrows Knight Electro Giant
Arrows Inferno Dragon Archers
Goblin Cage Knight
Arrows Goblin Cage
Inferno Dragon Knight Goblin Cage
Goblin Cage Electro Giant Inferno Dragon
Arrows Knight Goblin Cage
Arrows Goblin Cage Archers Knight
Arrows Goblin Cage Archers Knight Inferno Dragon
Goblin Cage Inferno Dragon
Archers Arrows Knight Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Cage Electro Giant
Archers Arrows Knight Inferno Dragon
Knight Goblin Cage
Knight Goblin Cage
Knight Goblin Cage Inferno Dragon
Arrows Electro Giant Archers
Archers Knight Goblin Cage
Knight Goblin Cage Inferno Dragon
Goblin Cage Knight Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Knight Goblin Cage
Arrows Goblin Cage Electro Giant
Knight Goblin Cage
Archers Goblin Cage Electro Giant
Electro Giant Archers Knight Goblin Cage Inferno Dragon
Arrows Archers Goblin Cage Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Electro Giant
Archers Arrows
Arrows
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Archers Arrows
Arrows Electro Giant
Arrows
Arrows
Arrows Electro Giant
Inferno Dragon
Arrows
Arrows
Arrows
Archers Arrows Electro Giant
Electro Giant
Arrows
Arrows
Arrows
Archers
Archers Arrows
Arrows
Knight
Arrows
Arrows Electro Giant
Electro Giant
Electro Giant

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