My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Bandit
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers Bandit
Barbarian Barrel
Bomber Archers Knight Wizard Bandit
The Log
Bomber Archers Hog Rider Bandit
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Hog Rider Wizard Bandit
Fireball
Bomber Archers Hog Rider Wizard Bandit
Poison
Bomber Archers Wizard
Lightning
Knight Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Bandit Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Hog Rider Bandit Mega Knight
Archers
Knight Arrows Hog Rider Bandit Mega Knight
Arrows
Hog Rider Archers Knight Bandit Mega Knight
Knight
Archers Hog Rider Bomber Arrows Wizard
Hog Rider
Arrows Knight Bomber Archers Wizard Bandit Mega Knight
Wizard
Knight Hog Rider Bandit Mega Knight
Bandit
Bomber Archers Arrows Hog Rider Wizard Mega Knight
Mega Knight
Bomber Archers Arrows Hog Rider Wizard Bandit

Defense Synergies 3 9

Bomber
Knight Bandit
Archers
Knight Bandit Mega Knight
Arrows
Mega Knight Knight Bandit
Knight
Bomber Archers Arrows Wizard
Hog Rider
Wizard
Knight Bandit Mega Knight
Bandit
Bomber Archers Arrows Wizard Mega Knight
Mega Knight
Arrows Archers Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard
Bomber Knight Bandit Mega Knight
Mega Knight Bomber Archers Knight Bandit
Bomber Knight Bandit Mega Knight
Bomber Arrows Mega Knight
Arrows Bomber Archers Bandit Mega Knight
Archers Arrows Wizard
Arrows Bandit Mega Knight
Knight Bomber Archers Bandit Mega Knight
Archers Bomber Arrows Knight Wizard Bandit Mega Knight
Arrows Archers Wizard
Mega Knight Bomber Knight Wizard Bandit
Bomber Wizard Mega Knight Arrows
Knight Bandit Mega Knight
Bandit Mega Knight
Wizard Mega Knight Bomber Arrows Knight
Arrows Mega Knight Bomber Archers Knight Wizard Bandit
Arrows Wizard Bomber Archers Knight Bandit Mega Knight
Bomber Wizard Mega Knight Archers Arrows Knight Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Bandit
Bandit Bomber Archers Arrows Knight Wizard Mega Knight
Bandit Mega Knight Knight
Mega Knight Knight Bandit
Knight Bandit Mega Knight
Arrows Wizard Archers
Archers Knight Bandit
Mega Knight Knight
Mega Knight Knight Bandit
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Wizard Bandit
Wizard Bomber Archers Mega Knight
Bomber Archers Knight
Arrows Mega Knight Bomber Archers Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Bandit
Arrows Bandit
Arrows Bandit
Arrows Knight
Bomber Wizard Arrows Mega Knight
Arrows Wizard
Bomber Archers Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Knight Wizard Bandit
Archers Arrows Wizard
Knight Bandit
Arrows Bandit
Arrows
Bomber Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows
Bomber
Bomber Archers Arrows Wizard Bandit Mega Knight
Bomber Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Wizard Mega Knight
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Archers Arrows Wizard
Wizard
Bomber Arrows Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers Bandit
Archers Arrows Wizard
Arrows
Knight Wizard Mega Knight
Arrows Bomber Wizard
Arrows
Mega Knight
Bandit Mega Knight

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