My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Electro Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Dark Prince
Giant Snowball
Archers
Zap
Archers Firecracker Dark Prince
Barbarian Barrel
Archers Firecracker Elite Barbarians Dark Prince
The Log
Archers Firecracker Elite Barbarians Dark Prince
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Elite Barbarians Dark Prince Mother Witch
Fireball
Archers Firecracker Elite Barbarians Mother Witch
Poison
Archers Firecracker Mother Witch
Lightning
Elite Barbarians Dark Prince Mother Witch
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Firecracker Tornado Dark Prince Mother Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Firecracker Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Dark Prince
Arrows
Elite Barbarians Archers Dark Prince Mother Witch
Firecracker
Elite Barbarians Tornado Dark Prince
Elite Barbarians
Arrows Archers Firecracker
Tornado
Electro Giant Firecracker Dark Prince
Dark Prince
Electro Giant Archers Arrows Firecracker Tornado Mother Witch
Electro Giant
Tornado Dark Prince Mother Witch
Mother Witch
Arrows Dark Prince Electro Giant

Defense Synergies 2 12

Archers
Firecracker Tornado Dark Prince
Arrows
Tornado Dark Prince Mother Witch
Firecracker
Archers Tornado Dark Prince
Elite Barbarians
Dark Prince Mother Witch
Tornado
Archers Arrows Firecracker Dark Prince Electro Giant Mother Witch
Dark Prince
Elite Barbarians Archers Arrows Firecracker Tornado Mother Witch
Electro Giant
Tornado
Mother Witch
Elite Barbarians Arrows Tornado Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Firecracker Dark Prince
Tornado Archers Elite Barbarians Dark Prince
Elite Barbarians Firecracker Dark Prince
Arrows Firecracker Elite Barbarians Tornado Dark Prince
Arrows Tornado Archers Firecracker Dark Prince Mother Witch
Tornado Archers Arrows Firecracker
Arrows Electro Giant
Elite Barbarians Tornado
Elite Barbarians Tornado Archers Firecracker Dark Prince
Archers Mother Witch Arrows Firecracker Tornado Dark Prince Electro Giant
Arrows Archers Firecracker Tornado
Elite Barbarians Dark Prince
Arrows Firecracker Tornado Dark Prince
Elite Barbarians
Tornado Elite Barbarians Electro Giant
Arrows Firecracker Elite Barbarians Tornado Dark Prince
Arrows Archers Firecracker Elite Barbarians Tornado Dark Prince
Arrows Tornado Archers Firecracker Dark Prince Mother Witch
Elite Barbarians Tornado
Dark Prince Archers Arrows Firecracker Elite Barbarians Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Dark Prince Electro Giant
Archers Arrows Firecracker Elite Barbarians
Elite Barbarians Dark Prince
Dark Prince Elite Barbarians Tornado
Elite Barbarians Dark Prince
Arrows Firecracker Electro Giant Mother Witch Archers Tornado
Dark Prince Archers Elite Barbarians
Elite Barbarians Dark Prince
Firecracker Elite Barbarians Tornado Dark Prince
Elite Barbarians Dark Prince
Arrows Elite Barbarians Tornado Dark Prince Electro Giant
Elite Barbarians Dark Prince
Archers Firecracker Electro Giant
Elite Barbarians Electro Giant Archers Firecracker Tornado Dark Prince
Arrows Archers Firecracker Elite Barbarians Dark Prince Electro Giant Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince
Arrows Firecracker Electro Giant Mother Witch Tornado
Archers Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Elite Barbarians Tornado
Firecracker Arrows Tornado Dark Prince
Archers Arrows Firecracker Tornado
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Archers Arrows Firecracker Dark Prince
Arrows Firecracker Tornado Electro Giant Mother Witch
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant Mother Witch Dark Prince
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Elite Barbarians Archers Arrows Firecracker Tornado Electro Giant Mother Witch
Firecracker Electro Giant
Elite Barbarians
Arrows
Arrows Firecracker
Arrows Firecracker
Archers Dark Prince
Archers Arrows Firecracker Tornado
Arrows
Firecracker Dark Prince
Arrows Firecracker
Arrows Tornado Electro Giant
Firecracker Elite Barbarians Dark Prince
Electro Giant Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado Dark Prince Electro Giant

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