My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Collector Three Musketeers Dark Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Dark Prince Miner
Giant Snowball
Minion Horde Three Musketeers Miner
Zap
Minion Horde Three Musketeers Dark Prince
Barbarian Barrel
Three Musketeers Dark Prince Royal Ghost
The Log
Three Musketeers Dark Prince
Earthquake
Elixir Collector
Arrows
Minion Horde
Royal Delivery
Minion Horde Three Musketeers Dark Prince Miner Royal Ghost
Fireball
Minion Horde Elixir Collector Three Musketeers
Poison
Minion Horde Elixir Collector Three Musketeers
Lightning
Ice Golem Elixir Collector Three Musketeers Dark Prince
Rocket
Minion Horde Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Dark Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Royal Ghost Miner Dark Prince Minion Horde Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Royal Ghost Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Ice Golem Dark Prince Royal Ghost The Log Miner
Dark Prince
Three Musketeers Royal Ghost Minion Horde Miner
Royal Ghost
Three Musketeers Dark Prince Miner
Minion Horde
Miner Dark Prince Ice Golem
Ice Golem
Three Musketeers Minion Horde Miner
The Log
Three Musketeers Miner
Miner
Minion Horde Three Musketeers Dark Prince Royal Ghost Ice Golem The Log
Elixir Collector

Defense Synergies 0 10

Three Musketeers
Ice Golem The Log
Dark Prince
Royal Ghost The Log
Royal Ghost
Dark Prince Ice Golem The Log
Minion Horde
Ice Golem The Log
Ice Golem
Three Musketeers Royal Ghost Minion Horde The Log
The Log
Three Musketeers Dark Prince Royal Ghost Minion Horde Ice Golem Miner
Miner
The Log
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem The Log
Minion Horde Three Musketeers Dark Prince The Log
Three Musketeers Minion Horde Dark Prince
Three Musketeers Minion Horde Dark Prince
Dark Prince The Log
The Log Dark Prince Royal Ghost
Three Musketeers Minion Horde
Ice Golem The Log
Three Musketeers Minion Horde
Dark Prince Royal Ghost Minion Horde Ice Golem Miner
Minion Horde Dark Prince Royal Ghost Ice Golem The Log
Three Musketeers Minion Horde
Minion Horde Three Musketeers Dark Prince The Log
Three Musketeers Dark Prince Royal Ghost Minion Horde The Log
Three Musketeers Minion Horde
Minion Horde Three Musketeers The Log
Three Musketeers Minion Horde Dark Prince
Three Musketeers Dark Prince Royal Ghost Minion Horde The Log
The Log Dark Prince Royal Ghost Ice Golem
Three Musketeers
Dark Prince Royal Ghost Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost Ice Golem
Royal Ghost Ice Golem The Log Miner
Dark Prince Minion Horde Ice Golem The Log
Dark Prince Minion Horde Ice Golem The Log
Three Musketeers Dark Prince Minion Horde
Three Musketeers Minion Horde Ice Golem
Dark Prince Minion Horde Ice Golem
Dark Prince Minion Horde
Minion Horde Dark Prince Ice Golem The Log
Three Musketeers Minion Horde
Dark Prince Minion Horde
Dark Prince The Log
Dark Prince Three Musketeers Minion Horde Ice Golem
Three Musketeers Minion Horde
Three Musketeers Dark Prince Minion Horde Ice Golem The Log
Dark Prince Royal Ghost Minion Horde Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Minion Horde Ice Golem The Log
Royal Ghost The Log Miner
Minion Horde The Log Miner
Dark Prince Ice Golem The Log
Dark Prince Minion Horde The Log
Minion Horde Ice Golem
Minion Horde The Log
The Log Ice Golem
The Log Miner
Three Musketeers Minion Horde
Miner Dark Prince Minion Horde The Log
Three Musketeers Ice Golem The Log Miner
Minion Horde
Ice Golem The Log
Three Musketeers Minion Horde The Log
Three Musketeers Minion Horde The Log
Three Musketeers
Minion Horde
Three Musketeers Dark Prince The Log
The Log Miner
Minion Horde The Log
The Log
Minion Horde The Log
Ice Golem The Log Dark Prince
Minion Horde
The Log Miner Royal Ghost
The Log Miner
Miner The Log
Minion Horde Ice Golem
Minion Horde
Minion Horde
Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Dark Prince
Three Musketeers
The Log
Miner Three Musketeers Dark Prince Minion Horde
The Log Ice Golem
Three Musketeers Dark Prince Minion Horde
Minion Horde The Log
Dark Prince Royal Ghost The Log Miner

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