My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Graveyard
Giant Snowball
Baby Dragon Inferno Dragon Graveyard
Zap
Inferno Dragon Graveyard
Barbarian Barrel
Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Baby Dragon P.E.K.K.A Inferno Dragon Graveyard
Fireball
Baby Dragon Inferno Dragon
Poison
Graveyard
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Freeze P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Baby Dragon Freeze Inferno Dragon Graveyard Rocket Mega Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Baby Dragon Freeze Inferno Dragon

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Baby Dragon
Graveyard Tornado Inferno Dragon Mega Knight P.E.K.K.A
Freeze
Graveyard Tornado
Graveyard
Baby Dragon Freeze Mega Knight P.E.K.K.A Tornado
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Baby Dragon Graveyard Tornado
P.E.K.K.A
Tornado Baby Dragon Graveyard
Rocket
Tornado
Tornado
Baby Dragon P.E.K.K.A Rocket Freeze Graveyard Mega Knight

Defense Synergies 2 8

Baby Dragon
Inferno Dragon Mega Knight P.E.K.K.A Tornado
Freeze
Mega Knight
Graveyard
Inferno Dragon
Baby Dragon Mega Knight Tornado
Mega Knight
Baby Dragon Freeze Inferno Dragon Tornado
P.E.K.K.A
Tornado Baby Dragon
Rocket
Tornado
Tornado
P.E.K.K.A Rocket Baby Dragon Inferno Dragon Mega Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Inferno Dragon P.E.K.K.A Mega Knight
Mega Knight P.E.K.K.A Rocket Tornado Freeze Inferno Dragon
Inferno Dragon P.E.K.K.A Mega Knight
Mega Knight P.E.K.K.A Rocket Tornado
Freeze Tornado Baby Dragon Mega Knight
Inferno Dragon Rocket Tornado Baby Dragon Freeze
Rocket Baby Dragon Mega Knight P.E.K.K.A
Inferno Dragon P.E.K.K.A Tornado
Tornado Mega Knight
Baby Dragon Freeze Mega Knight Tornado
Inferno Dragon Baby Dragon Tornado
Mega Knight P.E.K.K.A Freeze Rocket
Mega Knight Rocket Baby Dragon Freeze P.E.K.K.A Tornado
Inferno Dragon P.E.K.K.A Mega Knight
Rocket Tornado Freeze Inferno Dragon Mega Knight P.E.K.K.A
Mega Knight P.E.K.K.A Tornado
Mega Knight Baby Dragon Tornado
Baby Dragon Freeze Tornado Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon Tornado
Mega Knight Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Baby Dragon Inferno Dragon Mega Knight Rocket
Mega Knight P.E.K.K.A Rocket
Mega Knight P.E.K.K.A Rocket Tornado
P.E.K.K.A Inferno Dragon Mega Knight
Rocket Baby Dragon Freeze Tornado
P.E.K.K.A Rocket
Mega Knight P.E.K.K.A Inferno Dragon
Freeze Mega Knight P.E.K.K.A Rocket Baby Dragon Inferno Dragon Tornado
P.E.K.K.A Inferno Dragon
Inferno Dragon Mega Knight P.E.K.K.A
Mega Knight P.E.K.K.A Rocket Tornado
Mega Knight P.E.K.K.A Rocket
Baby Dragon Mega Knight
Baby Dragon Freeze Inferno Dragon P.E.K.K.A Rocket Tornado
Mega Knight Baby Dragon Freeze Inferno Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Rocket
Baby Dragon Tornado
Rocket Baby Dragon
Freeze Rocket
Rocket Baby Dragon Mega Knight
Baby Dragon Freeze Rocket Tornado
Baby Dragon Tornado
Baby Dragon Freeze Tornado
Tornado
Rocket Tornado
Rocket Tornado
Baby Dragon Rocket Tornado
Rocket Baby Dragon
Baby Dragon Freeze Rocket
Baby Dragon
Rocket Baby Dragon
Baby Dragon Mega Knight Rocket
Freeze Rocket Tornado
Rocket
Rocket Baby Dragon Mega Knight
Rocket Baby Dragon Mega Knight Tornado
Rocket Baby Dragon Mega Knight
Rocket Tornado
Rocket Tornado
Rocket Baby Dragon
Freeze Tornado Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon Tornado
Baby Dragon Mega Knight Tornado
Rocket Baby Dragon Tornado
Baby Dragon Tornado
Rocket Freeze
Mega Knight Rocket
Rocket Freeze
P.E.K.K.A Mega Knight
Rocket
Freeze Rocket
Rocket Baby Dragon Tornado
Freeze
Baby Dragon Mega Knight Rocket
Baby Dragon
Rocket Tornado
Mega Knight P.E.K.K.A
Baby Dragon Freeze Rocket Tornado
Rocket Tornado
Baby Dragon Freeze Mega Knight Rocket Tornado

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