My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Rascals Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Rascals Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Archers Goblin Gang Battle Ram Three Musketeers
Zap
Archers Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Ice Spirit Archers Goblin Gang Rascals Battle Ram Three Musketeers
The Log
Ice Spirit Archers Goblin Gang Rascals Battle Ram Three Musketeers
Earthquake
Archers Goblin Gang
Arrows
Ice Spirit Archers Goblin Gang Rascals
Royal Delivery
Ice Spirit Archers Goblin Gang Rascals Battle Ram Three Musketeers
Fireball
Archers Goblin Gang Rascals Battle Ram Three Musketeers
Poison
Archers Goblin Gang Rascals Three Musketeers
Lightning
Battle Ram Three Musketeers
Rocket
Rascals Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Goblin Gang Tornado Battle Ram Rascals Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Goblin Gang Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Archers Rascals Three Musketeers
Archers
Ice Spirit Battle Ram
Goblin Gang
Battle Ram Three Musketeers
Rascals
Ice Spirit Battle Ram
Battle Ram
Ice Spirit Archers Goblin Gang Rascals Three Musketeers Tornado
Rocket
Tornado
Three Musketeers
Ice Spirit Goblin Gang Battle Ram Tornado
Tornado
Rocket Battle Ram Three Musketeers

Defense Synergies 2 11

Ice Spirit
Goblin Gang Archers Rascals Rocket Three Musketeers Tornado
Archers
Ice Spirit Goblin Gang Rascals Tornado
Goblin Gang
Ice Spirit Archers Rascals
Rascals
Ice Spirit Archers Goblin Gang Tornado
Battle Ram
Rocket
Tornado Ice Spirit
Three Musketeers
Ice Spirit Tornado
Tornado
Rocket Ice Spirit Archers Rascals Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Ice Spirit Goblin Gang Rascals Three Musketeers
Goblin Gang Rocket Three Musketeers Tornado Archers Rascals
Three Musketeers Goblin Gang Rascals
Rocket Tornado
Goblin Gang Tornado Archers Rascals
Rocket Three Musketeers Tornado Ice Spirit Archers Goblin Gang Rascals
Rocket Rascals
Three Musketeers Goblin Gang Rascals Tornado
Goblin Gang Tornado Ice Spirit Archers Rascals
Archers Goblin Gang Rascals Tornado
Three Musketeers Archers Goblin Gang Rascals Tornado
Ice Spirit Goblin Gang Rascals Rocket Three Musketeers
Rocket Three Musketeers Ice Spirit Goblin Gang Rascals Tornado
Goblin Gang Rascals Three Musketeers
Rocket Tornado Ice Spirit Goblin Gang Rascals Three Musketeers
Three Musketeers Goblin Gang Rascals Tornado
Ice Spirit Archers Goblin Gang Rascals Three Musketeers Tornado
Tornado Ice Spirit Archers Rascals
Three Musketeers Tornado
Goblin Gang Rascals Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Archers
Archers Goblin Gang Rocket
Goblin Gang Ice Spirit Rascals Rocket
Goblin Gang Rocket Rascals Tornado
Goblin Gang Rascals Three Musketeers
Rocket Ice Spirit Archers Goblin Gang Rascals Three Musketeers Tornado
Goblin Gang Rascals Rocket Archers
Rascals
Rocket Ice Spirit Tornado
Goblin Gang Three Musketeers
Rascals
Rocket Tornado
Rascals Rocket Goblin Gang Three Musketeers
Archers Rascals Three Musketeers
Goblin Gang Rascals Ice Spirit Archers Rocket Three Musketeers Tornado
Archers Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket
Tornado
Rocket
Rascals Rocket
Rocket
Ice Spirit Rocket Tornado
Archers Tornado
Ice Spirit Tornado
Tornado
Rocket Goblin Gang Three Musketeers Tornado
Rocket Tornado
Archers Rocket Tornado
Rocket Three Musketeers
Rocket
Rocket Three Musketeers
Rocket Three Musketeers
Rocket Three Musketeers Tornado
Rocket
Rocket Archers Three Musketeers
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Ice Spirit
Tornado
Tornado
Rocket Tornado
Archers Tornado
Rocket Ice Spirit
Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Archers Goblin Gang Rocket
Rocket Archers Three Musketeers Tornado
Goblin Gang Rascals Rocket Three Musketeers
Rocket Tornado
Three Musketeers
Ice Spirit Goblin Gang Rascals Rocket Tornado
Rocket Tornado
Rocket Tornado

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