My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Three Musketeers
Giant Snowball
Bats Goblin Gang Three Musketeers Lumberjack
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Three Musketeers Lumberjack
Fireball
Goblin Gang Three Musketeers Lumberjack
Poison
Bats Goblin Gang Three Musketeers
Lightning
Three Musketeers Lumberjack
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Gang Fireball Lumberjack Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Lumberjack
Arrows
Fireball Giant Mirror Lumberjack
Goblin Gang
Giant Three Musketeers Mirror
Fireball
Arrows Mirror Giant
Giant
Bats Arrows Goblin Gang Fireball Three Musketeers Lumberjack
Three Musketeers
Goblin Gang Giant Mirror
Mirror
Arrows Fireball Goblin Gang Three Musketeers Lumberjack
Lumberjack
Bats Arrows Giant Mirror

Defense Synergies 2 7

Bats
Lumberjack
Arrows
Mirror Fireball Lumberjack
Goblin Gang
Mirror Lumberjack
Fireball
Mirror Arrows Lumberjack
Giant
Three Musketeers
Mirror
Arrows Fireball Goblin Gang Lumberjack
Lumberjack
Bats Arrows Goblin Gang Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Lumberjack Bats Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lumberjack Bats
Three Musketeers Lumberjack Bats Goblin Gang
Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Bats Lumberjack
Bats Three Musketeers Arrows Goblin Gang Fireball
Arrows Fireball
Three Musketeers Goblin Gang Lumberjack
Goblin Gang Lumberjack
Bats Goblin Gang Arrows Fireball Lumberjack
Arrows Three Musketeers Bats Goblin Gang Fireball
Lumberjack Bats Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Bats Arrows Goblin Gang Lumberjack
Goblin Gang Three Musketeers Lumberjack
Goblin Gang Fireball Three Musketeers Lumberjack
Three Musketeers Bats Arrows Goblin Gang Fireball Lumberjack
Arrows Fireball Bats Goblin Gang Three Musketeers Lumberjack
Arrows Bats Fireball Lumberjack
Three Musketeers Lumberjack
Goblin Gang Bats Arrows Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Fireball
Fireball Arrows Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats
Goblin Gang Lumberjack Bats Fireball
Goblin Gang Three Musketeers Lumberjack
Arrows Fireball Bats Goblin Gang Three Musketeers
Goblin Gang Bats Fireball Lumberjack
Lumberjack
Bats Fireball
Goblin Gang Three Musketeers
Bats Lumberjack
Arrows Fireball
Goblin Gang Fireball Three Musketeers Lumberjack
Fireball Three Musketeers
Goblin Gang Bats Fireball Three Musketeers Lumberjack
Bats Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Three Musketeers Lumberjack
Arrows Fireball
Fireball Arrows
Fireball Three Musketeers
Arrows Fireball
Arrows Fireball
Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers
Arrows Fireball Three Musketeers
Bats
Arrows Fireball Three Musketeers
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball
Fireball Arrows Three Musketeers
Arrows Fireball
Fireball Goblin Gang Three Musketeers Lumberjack
Arrows Fireball
Arrows Fireball
Three Musketeers
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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