My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minions Royal Giant Three Musketeers Skeleton Army
Giant Snowball
Goblins Spear Goblins Bomber Minions Three Musketeers Skeleton Army
Zap
Goblins Spear Goblins Bomber Minions Royal Giant Three Musketeers Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Bomber Three Musketeers Skeleton Army
The Log
Goblins Spear Goblins Bomber Royal Giant Three Musketeers Skeleton Army
Earthquake
Spear Goblins Bomber Skeleton Army
Arrows
Goblins Spear Goblins Bomber Minions Skeleton Army
Royal Delivery
Goblins Spear Goblins Bomber Minions Three Musketeers Skeleton Army
Fireball
Bomber Minions Three Musketeers Skeleton Army
Poison
Spear Goblins Bomber Minions Three Musketeers Skeleton Army
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Arrows Minions Skeleton Army Royal Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Arrows

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Royal Giant
Bomber
Royal Giant Minions
Arrows
Royal Giant
Minions
Royal Giant Bomber
Royal Giant
Bomber Arrows Minions Goblins Spear Goblins
Three Musketeers
Skeleton Army

Defense Synergies 0 4

Goblins
Bomber
Spear Goblins
Arrows Minions Skeleton Army
Bomber
Goblins
Arrows
Spear Goblins
Minions
Spear Goblins
Royal Giant
Three Musketeers
Skeleton Army
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions
Skeleton Army Goblins Bomber Minions Three Musketeers
Three Musketeers Skeleton Army Goblins Bomber Minions
Three Musketeers Skeleton Army Goblins Bomber Minions
Bomber Arrows Skeleton Army
Arrows Skeleton Army Goblins Spear Goblins Bomber Minions
Minions Three Musketeers Spear Goblins Arrows
Arrows
Three Musketeers Goblins Minions Skeleton Army
Skeleton Army Goblins Spear Goblins Bomber
Goblins Minions Skeleton Army Spear Goblins Bomber Arrows
Arrows Minions Three Musketeers Spear Goblins
Skeleton Army Bomber Minions Three Musketeers
Bomber Three Musketeers Skeleton Army Goblins Arrows Minions
Skeleton Army Three Musketeers
Skeleton Army Three Musketeers
Three Musketeers Goblins Bomber Arrows Minions Skeleton Army
Arrows Goblins Spear Goblins Bomber Minions Three Musketeers Skeleton Army
Arrows Spear Goblins Bomber Minions
Three Musketeers
Bomber Skeleton Army Goblins Spear Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins
Bomber Arrows
Skeleton Army Goblins Spear Goblins Minions
Skeleton Army
Three Musketeers Skeleton Army
Arrows Minions Three Musketeers
Skeleton Army Goblins Spear Goblins Minions
Skeleton Army
Goblins Spear Goblins Minions Skeleton Army
Three Musketeers Skeleton Army
Minions
Skeleton Army Arrows
Skeleton Army Three Musketeers
Bomber Three Musketeers Skeleton Army
Skeleton Army Goblins Spear Goblins Bomber Minions Three Musketeers
Arrows Minions Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Spear Goblins Minions
Bomber Arrows
Arrows
Arrows
Goblins Minions Three Musketeers
Arrows
Arrows
Three Musketeers
Arrows Minions
Arrows
Spear Goblins Bomber Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bomber Minions
Bomber Arrows Three Musketeers
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Arrows
Minions
Bomber Arrows
Arrows
Arrows
Spear Goblins Minions Skeleton Army
Arrows Three Musketeers
Arrows
Three Musketeers
Arrows Bomber
Arrows
Three Musketeers
Minions

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