My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Bandit Night Witch Graveyard
Giant Snowball
Skeletons Night Witch Graveyard
Zap
Skeletons Bandit Night Witch Graveyard
Barbarian Barrel
Skeletons Bandit Electro Wizard Night Witch Graveyard
The Log
Skeletons Bandit Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Night Witch Graveyard
Royal Delivery
Skeletons Bandit Electro Wizard Night Witch Graveyard
Fireball
Bandit Electro Wizard Night Witch
Poison
Electro Wizard Night Witch Graveyard
Lightning
Bandit Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Bandit Fireball Night Witch Electro Wizard Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Bandit Fireball

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bandit
Giant Graveyard Zap Electro Wizard
Fireball
Graveyard Zap Giant Electro Wizard
Giant
Graveyard Night Witch Zap Bandit Fireball Electro Wizard
Graveyard
Fireball Giant Zap Electro Wizard Bandit Night Witch
Night Witch
Giant Graveyard Zap
Skeletons
Zap
Fireball Giant Graveyard Electro Wizard Bandit Night Witch
Electro Wizard
Graveyard Zap Bandit Fireball Giant

Defense Synergies 2 10

Bandit
Fireball Skeletons Zap Electro Wizard
Fireball
Zap Bandit Electro Wizard
Giant
Graveyard
Night Witch
Skeletons Zap Electro Wizard
Skeletons
Bandit Night Witch Zap Electro Wizard
Zap
Fireball Electro Wizard Bandit Night Witch Skeletons
Electro Wizard
Zap Bandit Fireball Night Witch Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zap Electro Wizard
Bandit Night Witch Skeletons Zap Electro Wizard
Bandit Night Witch Skeletons Electro Wizard
Night Witch Bandit Skeletons Electro Wizard
Fireball
Fireball Bandit Night Witch Skeletons Zap Electro Wizard
Electro Wizard Fireball Night Witch Zap
Bandit Fireball Zap Electro Wizard
Night Witch Skeletons
Bandit Night Witch Skeletons Electro Wizard
Electro Wizard Bandit Fireball Night Witch Skeletons Zap
Fireball Night Witch Zap Electro Wizard
Night Witch Bandit Fireball Skeletons Zap Electro Wizard
Fireball Night Witch Zap Electro Wizard
Bandit Electro Wizard
Bandit Fireball Zap Electro Wizard
Fireball Night Witch Skeletons Electro Wizard
Fireball Bandit Night Witch Zap Electro Wizard
Zap Bandit Fireball Electro Wizard
Electro Wizard
Bandit Fireball Night Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Fireball Skeletons Zap Electro Wizard
Bandit Fireball Electro Wizard Zap
Bandit Skeletons Zap Electro Wizard
Bandit Fireball Night Witch Zap Electro Wizard
Bandit Night Witch Skeletons
Fireball Skeletons Zap Electro Wizard
Bandit Fireball Night Witch Skeletons Electro Wizard
Zap Electro Wizard Bandit Fireball Skeletons
Skeletons
Fireball Zap Electro Wizard
Bandit Fireball Night Witch Skeletons
Fireball
Electro Wizard Fireball Night Witch Skeletons Zap
Fireball Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Bandit Zap Electro Wizard
Bandit Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Bandit Zap
Fireball Night Witch Electro Wizard
Bandit Fireball Zap Electro Wizard
Fireball Zap
Bandit Fireball
Bandit Fireball
Fireball Zap
Bandit Fireball Zap
Bandit Fireball
Fireball
Night Witch
Bandit Fireball Zap Electro Wizard
Fireball Zap
Fireball Night Witch
Fireball
Fireball Zap
Zap Fireball
Fireball Bandit Zap Electro Wizard
Fireball Bandit Zap
Fireball Bandit Zap
Fireball Night Witch Zap Electro Wizard
Zap Electro Wizard Fireball
Fireball Night Witch
Bandit Fireball Night Witch Zap
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bandit Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard
Fireball Zap Electro Wizard
Bandit Fireball Zap Electro Wizard

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