My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Heal Spirit Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon Lava Hound
Giant Snowball
Minions Goblin Gang Tombstone Mega Minion Balloon Lava Hound
Zap
Minions Goblin Gang Tombstone Balloon Lava Hound
Barbarian Barrel
Goblin Gang Heal Spirit Tombstone
The Log
Goblin Gang Heal Spirit Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Minions Goblin Gang Heal Spirit Tombstone Lava Hound
Royal Delivery
Minions Goblin Gang Heal Spirit Mega Minion Balloon Lava Hound
Fireball
Minions Goblin Gang Tombstone Mega Minion Balloon Lava Hound
Poison
Minions Goblin Gang Tombstone Mega Minion Balloon Lava Hound
Lightning
Tombstone Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tombstone Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Heal Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Goblin Gang Mega Minion Minions Tombstone Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Goblin Gang Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon
Heal Spirit Lava Hound Goblin Gang The Log Mega Minion Minions
Goblin Gang
Balloon Lava Hound
Heal Spirit
Balloon Mega Minion Minions
Lava Hound
Balloon Mega Minion Minions Goblin Gang
The Log
Balloon
Mega Minion
Lava Hound Balloon Heal Spirit
Minions
Lava Hound Balloon Heal Spirit
Tombstone

Defense Synergies 0 6

Balloon
Goblin Gang
The Log Tombstone
Heal Spirit
Lava Hound
The Log
Goblin Gang Mega Minion Minions
Mega Minion
The Log Tombstone
Minions
The Log Tombstone
Tombstone
Goblin Gang Mega Minion Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Mega Minion Minions Tombstone
Goblin Gang The Log Mega Minion Minions Tombstone
Goblin Gang Mega Minion Minions Tombstone
Goblin Gang Mega Minion Minions Tombstone
The Log Tombstone
Goblin Gang The Log Mega Minion Minions
Mega Minion Minions Goblin Gang Tombstone
The Log
Goblin Gang Minions Tombstone
Goblin Gang
Goblin Gang Minions The Log Mega Minion Tombstone
Mega Minion Minions Goblin Gang
Tombstone Goblin Gang The Log Minions
Goblin Gang The Log Mega Minion Minions Tombstone
Goblin Gang Tombstone
Goblin Gang The Log
Goblin Gang Minions Tombstone
Tombstone Goblin Gang The Log Mega Minion Minions
The Log Mega Minion Minions Tombstone
Goblin Gang The Log Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone
Goblin Gang The Log Mega Minion
Goblin Gang Tombstone The Log Minions
Goblin Gang The Log
Goblin Gang Tombstone
Goblin Gang Minions
Goblin Gang Mega Minion Minions Tombstone
The Log Mega Minion Minions Tombstone
Goblin Gang Mega Minion Tombstone
Mega Minion Minions Tombstone
The Log
Goblin Gang Tombstone
Goblin Gang Tombstone The Log Mega Minion Minions
Minions The Log Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Mega Minion Minions
The Log
The Log
The Log
Goblin Gang Minions
The Log
The Log
Minions
The Log
The Log
The Log
Minions
The Log Mega Minion
The Log
The Log Minions
The Log
The Log
The Log
Mega Minion
The Log
The Log
The Log
Mega Minion Minions
Mega Minion
The Log
The Log
Goblin Gang Minions Tombstone
Mega Minion
The Log
Goblin Gang Mega Minion
The Log
Mega Minion
Goblin Gang The Log Minions
The Log

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