Deck 2.6


Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Mediocre
Versatility Deck versatility Good
Synergy Deck synergy Great!

Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Ice Golem Musketeer

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Hog Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeletons Hog Rider
Giant Snowball Skeletons Cannon Musketeer Hog Rider
Zap Skeletons Cannon
Barbarian Barrel Skeletons Ice Spirit Cannon Musketeer
The Log Skeletons Ice Spirit Cannon Musketeer Hog Rider
Earthquake Skeletons Cannon Hog Rider
Arrows Skeletons Ice Spirit
Royal Delivery Skeletons Ice Spirit Musketeer Hog Rider
Fireball Cannon Musketeer Hog Rider
Poison Cannon Musketeer
Lightning Cannon Ice Golem Musketeer
Rocket Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info Ladder

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeletons Ice Golem The Log Cannon Fireball Hog Rider Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Ice Spirit Skeletons Ice Golem The Log

Synergies   8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon + Skeletons The Log Ice Spirit
Fireball + Hog Rider The Log
Hog Rider + Skeletons Ice Spirit Ice Golem Fireball The Log Musketeer
Ice Golem + Hog Rider Ice Spirit Skeletons Musketeer
+ Hog Rider Ice Golem Skeletons Cannon Musketeer
+ Hog Rider Cannon Fireball
+ Skeletons Ice Golem Ice Spirit Hog Rider
+ Musketeer Hog Rider Cannon Ice Spirit Ice Golem

Counters   50 85

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Fireball The Log Ice Golem
Ice Spirit The Log Musketeer Ice Golem Fireball
The Log Ice Spirit Fireball Ice Golem
Fireball The Log
Ice Golem Cannon Hog Rider Fireball Musketeer
Musketeer Fireball
Ice Golem The Log Ice Spirit Cannon Fireball Musketeer
Fireball Ice Spirit Ice Golem Musketeer
The Log Fireball Ice Golem
The Log Skeletons Musketeer Ice Spirit Cannon
Ice Golem Musketeer The Log Skeletons Ice Spirit Cannon
The Log
Musketeer Skeletons Fireball Ice Golem Ice Spirit
The Log Skeletons Musketeer Fireball Ice Golem
Musketeer
Ice Golem Ice Spirit Skeletons Musketeer Cannon
Skeletons Ice Golem The Log Musketeer Ice Spirit Fireball
Cannon Ice Spirit Musketeer The Log Skeletons
Ice Golem Musketeer
Musketeer Skeletons Fireball Cannon The Log Ice Spirit
Musketeer Ice Golem The Log Ice Spirit Skeletons Fireball Hog Rider
Fireball Musketeer Ice Spirit
Fireball Musketeer
Fireball The Log
Musketeer Cannon
Fireball
Cannon Skeletons Musketeer
Musketeer Fireball Hog Rider Cannon Ice Golem The Log
Fireball Ice Golem Musketeer Ice Spirit
Ice Golem Musketeer Fireball Cannon The Log
Fireball The Log Ice Spirit Cannon
Fireball
Musketeer Fireball The Log Cannon
Fireball Ice Golem
Fireball Cannon The Log
Ice Golem The Log Skeletons Ice Spirit Fireball
The Log Fireball Musketeer Skeletons
Ice Golem The Log Musketeer Cannon Ice Spirit Skeletons
Fireball Ice Golem The Log
Musketeer Ice Golem Ice Spirit
Skeletons Fireball Musketeer
Cannon Musketeer Ice Spirit Ice Golem The Log
Ice Spirit The Log Ice Golem Skeletons
Fireball Musketeer The Log Ice Spirit Ice Golem
Musketeer Ice Spirit Cannon Fireball
Cannon Ice Golem Musketeer
Ice Golem The Log Musketeer Cannon
Fireball Musketeer
Cannon Musketeer Ice Golem Ice Spirit
Ice Golem Skeletons
Ice Golem Cannon Musketeer Hog Rider
Cannon Musketeer
Ice Golem Skeletons Cannon The Log Musketeer
Cannon
Ice Golem Ice Spirit Skeletons Musketeer The Log
Fireball The Log Skeletons Musketeer Ice Golem Cannon
Ice Golem Cannon Musketeer Skeletons
Skeletons Musketeer Ice Spirit
Skeletons Ice Golem Musketeer
Fireball The Log Ice Spirit Ice Golem
Musketeer Ice Spirit Cannon Fireball Ice Golem
Musketeer Skeletons Ice Spirit Fireball Ice Golem
Ice Golem Fireball Musketeer Ice Spirit Cannon
The Log Fireball Ice Golem Ice Spirit Musketeer
Musketeer The Log Cannon
Ice Golem The Log Cannon
Ice Spirit Ice Golem Skeletons
Musketeer Ice Golem Fireball
Ice Golem Cannon

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

The Log Ice Spirit Fireball Ice Golem Musketeer
The Log Skeletons Ice Spirit Ice Golem
Cannon The Log Musketeer Ice Spirit Skeletons Ice Golem
Ice Golem The Log Musketeer Cannon
Ice Golem Ice Spirit Musketeer Fireball
Ice Spirit Ice Golem The Log Musketeer Skeletons
Fireball The Log Musketeer Ice Golem Cannon Ice Spirit
Musketeer Ice Golem Cannon Ice Spirit Skeletons
Musketeer Ice Golem Fireball Ice Spirit
Fireball Musketeer Ice Golem
Musketeer Ice Golem
The Log Ice Spirit
Skeletons Musketeer
The Log Fireball Ice Golem Musketeer
Cannon Musketeer Ice Spirit Fireball