My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Ice Golem Barbarian Barrel Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Musketeer Balloon Lumberjack
Zap
Bats Balloon
Barbarian Barrel
Heal Spirit Musketeer Lumberjack
The Log
Heal Spirit Musketeer Lumberjack
Earthquake
Arrows
Bats Heal Spirit
Royal Delivery
Bats Heal Spirit Musketeer Balloon Lumberjack
Fireball
Musketeer Balloon Lumberjack
Poison
Bats Musketeer Balloon
Lightning
Ice Golem Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Bats Ice Golem Zap Lumberjack Musketeer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Barbarian Barrel Bats Ice Golem

Attack Synergies 9 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Balloon
Barbarian Barrel Bats Heal Spirit Ice Golem Lumberjack Zap Musketeer
Barbarian Barrel
Balloon Bats Ice Golem Lumberjack Musketeer Zap
Bats
Balloon Ice Golem Barbarian Barrel Lumberjack Zap
Heal Spirit
Balloon Lumberjack Musketeer Zap
Ice Golem
Balloon Bats Lumberjack Musketeer Barbarian Barrel Zap
Lumberjack
Balloon Ice Golem Barbarian Barrel Bats Heal Spirit Musketeer Zap
Musketeer
Ice Golem Balloon Barbarian Barrel Heal Spirit Lumberjack Zap
Zap
Balloon Barbarian Barrel Bats Heal Spirit Ice Golem Lumberjack Musketeer

Defense Synergies 2 13

Balloon
Barbarian Barrel
Bats Ice Golem Lumberjack Musketeer Zap
Bats
Barbarian Barrel Ice Golem Lumberjack Musketeer Zap
Heal Spirit
Ice Golem
Musketeer Barbarian Barrel Bats Lumberjack Zap
Lumberjack
Musketeer Barbarian Barrel Bats Ice Golem Zap
Musketeer
Ice Golem Lumberjack Barbarian Barrel Bats Zap
Zap
Barbarian Barrel Bats Ice Golem Lumberjack Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Ice Golem Musketeer Zap
Lumberjack Bats Musketeer Zap
Lumberjack Bats Musketeer
Lumberjack Bats Musketeer
Barbarian Barrel Lumberjack
Barbarian Barrel Bats Lumberjack Musketeer Zap
Bats Musketeer Zap
Barbarian Barrel Ice Golem Musketeer Zap
Lumberjack Musketeer
Barbarian Barrel Ice Golem Lumberjack Musketeer
Bats Barbarian Barrel Ice Golem Lumberjack Musketeer Zap
Musketeer Bats Zap
Lumberjack Bats Musketeer Zap
Barbarian Barrel Bats Lumberjack Zap
Lumberjack
Lumberjack Zap
Bats Lumberjack Musketeer
Barbarian Barrel Bats Lumberjack Musketeer Zap
Barbarian Barrel Zap Bats Ice Golem Lumberjack Musketeer
Lumberjack Musketeer
Barbarian Barrel Bats Lumberjack Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel Ice Golem Zap
Barbarian Barrel Ice Golem Lumberjack Musketeer Zap
Lumberjack Bats Ice Golem Musketeer Zap
Lumberjack Barbarian Barrel Bats Ice Golem Musketeer Zap
Lumberjack Musketeer
Bats Ice Golem Musketeer Zap
Bats Ice Golem Lumberjack Musketeer
Lumberjack
Zap Barbarian Barrel Bats Ice Golem
Musketeer
Bats Lumberjack Musketeer
Zap
Ice Golem Lumberjack
Musketeer
Barbarian Barrel Bats Ice Golem Lumberjack Musketeer Zap
Bats Barbarian Barrel Ice Golem Musketeer Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Ice Golem Musketeer
Barbarian Barrel Musketeer Zap
Barbarian Barrel
Barbarian Barrel Ice Golem Musketeer
Barbarian Barrel Zap
Bats Ice Golem Musketeer Zap
Musketeer
Barbarian Barrel Ice Golem Zap
Zap
Bats Lumberjack Musketeer
Barbarian Barrel Musketeer Zap
Musketeer Zap
Barbarian Barrel Ice Golem Musketeer
Barbarian Barrel Musketeer
Barbarian Barrel Ice Golem Musketeer Zap
Barbarian Barrel Musketeer Zap
Barbarian Barrel Musketeer
Barbarian Barrel
Bats
Barbarian Barrel Musketeer Zap
Barbarian Barrel Zap
Musketeer
Musketeer
Barbarian Barrel Musketeer Zap
Ice Golem Zap Barbarian Barrel
Barbarian Barrel Musketeer Zap
Musketeer Zap
Barbarian Barrel Musketeer Zap
Bats Ice Golem Musketeer Zap
Zap Bats Musketeer
Musketeer Zap
Zap
Zap Barbarian Barrel Bats Musketeer
Musketeer Zap
Barbarian Barrel
Lumberjack Musketeer
Ice Golem Musketeer Zap
Zap
Musketeer
Zap Bats Musketeer
Bats Musketeer Zap
Barbarian Barrel Musketeer Zap

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