Deck 4.0


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Bad
Synergy Deck synergy Mediocre

1 problems 4 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Skeleton Dragons Goblin Cage Cannon Cart Giant Skeleton Night Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Cannon Cart Giant Skeleton

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Giant Skeleton Night Witch

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Barrel Giant Skeleton
Giant Snowball Skeleton Barrel Skeleton Dragons Night Witch
Zap Skeleton Barrel Night Witch
Barbarian Barrel Skeleton Barrel
The Log Skeleton Barrel Cannon Cart
Earthquake
Arrows Skeleton Barrel Skeleton Dragons Night Witch
Royal Delivery Skeleton Barrel Skeleton Dragons Night Witch
Fireball Skeleton Dragons Goblin Cage Cannon Cart Night Witch
Poison Skeleton Barrel Skeleton Dragons Goblin Cage Night Witch
Lightning Skeleton Dragons Goblin Cage Cannon Cart Night Witch
Rocket Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Tornado

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Clone Tornado Goblin Cage Night Witch Skeleton Dragons Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeleton Barrel Clone Tornado Goblin Cage

Synergies   4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon Cart + Tornado
Clone + Giant Skeleton Skeleton Barrel Night Witch
Giant Skeleton + Clone Tornado Skeleton Dragons
Goblin Cage + Tornado
+ Clone
+ Giant Skeleton
+ Clone Tornado
+ Giant Skeleton Cannon Cart Skeleton Barrel Goblin Cage

Counters   19 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Night Witch Tornado
Tornado Skeleton Barrel Cannon Cart Giant Skeleton Skeleton Dragons
Skeleton Dragons
Cannon Cart Giant Skeleton
Cannon Cart Skeleton Dragons Tornado Giant Skeleton
Skeleton Dragons Tornado
Cannon Cart Giant Skeleton Night Witch
Goblin Cage
Tornado Giant Skeleton
Giant Skeleton
Night Witch Tornado
Tornado
Night Witch Cannon Cart
Tornado Night Witch
Night Witch Tornado Cannon Cart Giant Skeleton
Tornado Night Witch Goblin Cage Cannon Cart
Cannon Cart Night Witch
Cannon Cart Giant Skeleton Night Witch Tornado
Skeleton Dragons Cannon Cart Skeleton Barrel
Tornado
Cannon Cart Tornado Giant Skeleton
Night Witch
Tornado Goblin Cage Night Witch Cannon Cart
Skeleton Dragons Cannon Cart
Giant Skeleton Tornado
Night Witch Tornado Goblin Cage Cannon Cart
Skeleton Dragons Cannon Cart
Giant Skeleton Tornado
Goblin Cage Cannon Cart Tornado
Tornado Skeleton Dragons
Tornado Night Witch Cannon Cart
Tornado Night Witch Skeleton Dragons Cannon Cart
Tornado
Tornado Night Witch
Cannon Cart Tornado
Goblin Cage Giant Skeleton Cannon Cart
Cannon Cart Night Witch Tornado Giant Skeleton
Night Witch Tornado
Night Witch Giant Skeleton Cannon Cart
Cannon Cart Night Witch Giant Skeleton
Cannon Cart Giant Skeleton
Giant Skeleton Tornado Goblin Cage Cannon Cart
Cannon Cart Giant Skeleton
Night Witch Giant Skeleton Goblin Cage
Goblin Cage Tornado Night Witch
Goblin Cage Night Witch Tornado
Tornado Cannon Cart Night Witch
Skeleton Dragons Tornado Night Witch
Night Witch Goblin Cage Cannon Cart Giant Skeleton
Goblin Cage
Tornado Cannon Cart Goblin Cage Giant Skeleton Night Witch
Giant Skeleton Night Witch
Night Witch Cannon Cart Tornado
Night Witch Skeleton Barrel Tornado
Tornado Night Witch Goblin Cage Cannon Cart
Night Witch Tornado Cannon Cart
Tornado Goblin Cage Night Witch Cannon Cart
Tornado Night Witch Skeleton Dragons
Cannon Cart Giant Skeleton
Tornado Night Witch
Cannon Cart Night Witch Giant Skeleton

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado Cannon Cart Night Witch
Night Witch
Night Witch Cannon Cart Tornado
Tornado Skeleton Barrel Night Witch
Skeleton Dragons Tornado Skeleton Barrel Night Witch
Tornado Night Witch Skeleton Barrel
Cannon Cart Tornado
Giant Skeleton Goblin Cage Tornado Night Witch Cannon Cart
Tornado Skeleton Dragons
Night Witch Tornado Cannon Cart
Clone Skeleton Barrel
Skeleton Dragons
Clone
Tornado
Tornado
Clone Skeleton Barrel Giant Skeleton
Cannon Cart Night Witch Giant Skeleton
Tornado
Cannon Cart Night Witch