My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Heal Spirit Earthquake Elixir Golem Furnace Zappies Elixir Collector Mirror Barbarian Barrel Wall Breakers Rage Clone Tornado Void Hunter Goblin Drill Electro Dragon Bowler Executioner Cannon Cart X-Bow Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Tombstone Goblin Barrel Skeleton Army
Zap
Bats Tombstone Goblin Barrel Skeleton Army
Barbarian Barrel
Tombstone Wizard Goblin Barrel Skeleton Army
The Log
Tombstone Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Tombstone Goblin Barrel Skeleton Army
Arrows
Bats Tombstone Goblin Barrel Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Tombstone Wizard Goblin Barrel Skeleton Army
Poison
Bats Tombstone Wizard Skeleton Army
Lightning
Tombstone Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Mini P.E.K.K.A Goblin Barrel
Tombstone
Mini P.E.K.K.A
Bats Arrows Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
Bats Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Arrows Bats Wizard Goblin Barrel

Defense Synergies 0 10

Bats
Mini P.E.K.K.A P.E.K.K.A
Arrows
Tombstone Mini P.E.K.K.A P.E.K.K.A
Tombstone
Arrows Wizard
Mini P.E.K.K.A
Bats Arrows Wizard Skeleton Army
Wizard
Tombstone Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard
P.E.K.K.A
Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Tombstone
Arrows Tombstone Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats
Bats Arrows Tombstone Wizard
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tombstone Skeleton Army
Skeleton Army Mini P.E.K.K.A
Bats Skeleton Army Arrows Tombstone Wizard
Arrows Bats Wizard
Tombstone Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Wizard
Wizard Skeleton Army Bats Arrows Tombstone Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tombstone
Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Wizard Bats Arrows Tombstone Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Tombstone Bats Wizard Skeleton Army
Arrows Wizard Bats Tombstone
Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Tombstone Skeleton Army P.E.K.K.A Bats Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Tombstone Mini P.E.K.K.A Skeleton Army
Arrows Wizard Bats
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Bats Tombstone
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Tombstone Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Bats Tombstone Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Tombstone Wizard
Wizard Skeleton Army
Tombstone Skeleton Army Bats Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Tombstone Skeleton Army
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Bats
Bats

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