My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Fireball Rocket Goblin Curse The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army
Giant Snowball
Goblin Curse Skeleton Army
Zap
Goblin Curse Skeleton Army
Barbarian Barrel
Valkyrie Goblin Curse Skeleton Army
The Log
Goblin Curse Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Valkyrie Skeleton Army
Fireball
Skeleton Army
Poison
Goblin Curse Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows Fireball Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Goblin Curse Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Curse The Log Arrows Skeleton Army Fireball Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Goblin Curse The Log Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Goblin Curse Fireball Valkyrie The Log
Arrows
Fireball Goblin Curse
Fireball
Arrows Giant Snowball Goblin Curse The Log
Valkyrie
Giant Snowball
Rocket
Goblin Curse
Giant Snowball Arrows The Log Fireball
Skeleton Army
The Log
Goblin Curse Giant Snowball Fireball

Defense Synergies 1 8

Giant Snowball
Valkyrie The Log
Arrows
Fireball Valkyrie
Fireball
The Log Arrows Valkyrie
Valkyrie
Giant Snowball Arrows Fireball The Log
Rocket
The Log
Goblin Curse
Skeleton Army
The Log
The Log
Fireball Giant Snowball Valkyrie Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Valkyrie The Log
Skeleton Army Valkyrie Goblin Curse The Log
Rocket Skeleton Army Giant Snowball Valkyrie Goblin Curse
Skeleton Army Valkyrie Goblin Curse
Arrows Fireball Valkyrie Rocket Skeleton Army The Log
Arrows Fireball Skeleton Army The Log Giant Snowball Valkyrie
Giant Snowball Rocket Arrows Fireball Goblin Curse
Rocket Arrows Fireball Valkyrie The Log
Goblin Curse Skeleton Army
Skeleton Army Giant Snowball Valkyrie
Valkyrie Goblin Curse Skeleton Army Giant Snowball Arrows Fireball The Log
Arrows Giant Snowball Fireball Goblin Curse
Skeleton Army Giant Snowball Fireball Valkyrie Rocket Goblin Curse The Log
Fireball Valkyrie Rocket Skeleton Army Giant Snowball Arrows Goblin Curse The Log
Skeleton Army Goblin Curse
Rocket Skeleton Army Giant Snowball Fireball Goblin Curse The Log
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Valkyrie Giant Snowball Skeleton Army The Log
Giant Snowball Arrows Valkyrie The Log Fireball Goblin Curse
Goblin Curse
Valkyrie Skeleton Army Giant Snowball Arrows Fireball Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Giant Snowball Fireball
Fireball Giant Snowball Arrows Valkyrie Rocket The Log
Skeleton Army Valkyrie Rocket The Log
Valkyrie Rocket Skeleton Army Fireball The Log
Valkyrie Goblin Curse Skeleton Army
Arrows Fireball Rocket Giant Snowball Goblin Curse
Rocket Skeleton Army Fireball Valkyrie
Valkyrie Goblin Curse Skeleton Army
Rocket Giant Snowball Fireball Valkyrie Skeleton Army The Log
Goblin Curse Skeleton Army
Valkyrie
Rocket Skeleton Army Giant Snowball Arrows Fireball Valkyrie The Log
Rocket Skeleton Army Fireball Valkyrie Goblin Curse
Fireball Valkyrie Goblin Curse Skeleton Army
Skeleton Army Fireball Valkyrie Rocket The Log
Arrows Valkyrie Giant Snowball Fireball Goblin Curse The Log
Giant Snowball Arrows Fireball
Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Rocket The Log
Arrows Fireball Giant Snowball Goblin Curse The Log
Rocket Arrows Fireball The Log
Arrows Fireball Valkyrie Rocket The Log
Fireball Rocket Giant Snowball Arrows Valkyrie Goblin Curse The Log
Arrows Fireball Giant Snowball Rocket Goblin Curse
Arrows The Log
Arrows Fireball The Log Giant Snowball Goblin Curse
Arrows Fireball The Log Giant Snowball
Rocket Giant Snowball Fireball
Rocket Arrows Fireball Valkyrie The Log
Fireball Giant Snowball Arrows Rocket Goblin Curse
Rocket Giant Snowball Fireball The Log
Arrows Fireball Rocket
Giant Snowball Arrows Fireball The Log
Rocket Giant Snowball Arrows Fireball The Log
Arrows Fireball Rocket The Log
Giant Snowball Arrows Fireball Rocket
Rocket
Rocket Giant Snowball Arrows Fireball The Log
Rocket Giant Snowball Arrows Fireball Valkyrie Goblin Curse The Log
Rocket Fireball The Log
Rocket Giant Snowball Arrows Fireball
Rocket The Log
Rocket Giant Snowball Arrows Fireball The Log
Giant Snowball Arrows Goblin Curse The Log Fireball Valkyrie
Arrows Fireball The Log Giant Snowball
Fireball Giant Snowball Arrows The Log
Fireball Rocket Arrows Goblin Curse The Log
Giant Snowball Arrows Fireball Goblin Curse
Rocket Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Arrows Fireball Rocket The Log
Rocket Giant Snowball Arrows Fireball
Rocket Giant Snowball Arrows Fireball Goblin Curse The Log
Fireball Rocket Skeleton Army
Fireball Rocket Giant Snowball Arrows Goblin Curse
Arrows The Log Fireball
Fireball Valkyrie Rocket
Arrows The Log Giant Snowball Fireball
Rocket Giant Snowball Arrows Fireball
Giant Snowball Fireball Rocket The Log
Giant Snowball Fireball Rocket
Giant Snowball Fireball Rocket The Log
Fireball Rocket

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