My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Ice Spirit Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Tesla Minion Horde Rascals Elite Barbarians Royal Recruits Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Battle Healer Furnace Zappies Royal Hogs Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Barrel Guards Skeleton Army Clone Tornado Void Baby Dragon Dark Prince Freeze Poison Hunter Goblin Drill Witch Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Rascals Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Goblin Drill Inferno Dragon
Giant Snowball
Goblins Goblin Barrel Goblin Drill Inferno Dragon
Zap
Goblins Goblin Barrel Goblin Drill Inferno Dragon
Barbarian Barrel
Goblins Rascals Wizard Goblin Barrel Goblin Drill Magic Archer
The Log
Goblins Rascals Goblin Barrel Goblin Drill
Earthquake
Goblin Barrel Goblin Drill
Arrows
Goblins Rascals Goblin Barrel Goblin Drill
Royal Delivery
Goblins Rascals Wizard Goblin Barrel Goblin Drill Inferno Dragon Magic Archer
Fireball
Rascals Wizard Goblin Barrel Goblin Drill Inferno Dragon Magic Archer
Poison
Rascals Wizard Goblin Drill Magic Archer
Lightning
Wizard Inferno Dragon Magic Archer
Rocket
Rascals Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Earthquake Goblin Barrel Goblin Drill Inferno Dragon Magic Archer Rascals Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Earthquake Goblin Barrel Goblin Drill

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Rascals
Goblin Barrel Goblin Drill Magic Archer
Earthquake
Wizard
Goblin Barrel
Rascals Goblin Drill
Goblin Drill
Goblins Rascals Goblin Barrel
Inferno Dragon
Magic Archer
Rascals

Defense Synergies 0 3

Goblins
Wizard Magic Archer
Rascals
Earthquake
Wizard
Goblins
Goblin Barrel
Goblin Drill
Magic Archer
Inferno Dragon
Magic Archer
Goblins Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Magic Archer
Inferno Dragon Goblins Rascals Goblin Drill
Goblins Rascals Goblin Drill Inferno Dragon
Inferno Dragon Goblins Rascals Goblin Drill
Earthquake
Goblins Rascals Earthquake Magic Archer
Inferno Dragon Rascals Wizard Magic Archer
Earthquake Rascals Magic Archer
Inferno Dragon Goblins Rascals Goblin Drill
Goblins Rascals
Goblins Rascals Earthquake Wizard Goblin Drill Magic Archer
Inferno Dragon Rascals Wizard Magic Archer
Goblin Drill Rascals Earthquake Wizard
Wizard Goblins Rascals Earthquake Goblin Drill Magic Archer
Inferno Dragon Rascals Goblin Drill
Rascals Goblin Drill Inferno Dragon
Wizard Goblins Rascals Goblin Drill
Goblins Rascals Wizard Goblin Drill Magic Archer
Earthquake Wizard Goblin Drill Rascals Inferno Dragon Magic Archer
Goblin Drill Inferno Dragon
Rascals Wizard Goblins Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins
Wizard Inferno Dragon Magic Archer
Goblins Rascals
Rascals
Rascals Goblin Drill Inferno Dragon
Wizard Rascals Magic Archer
Rascals Goblins
Rascals Inferno Dragon
Goblins Inferno Dragon Magic Archer
Goblin Drill Inferno Dragon
Inferno Dragon Rascals
Rascals Wizard
Wizard Rascals Magic Archer
Rascals Goblins Goblin Drill Inferno Dragon Magic Archer
Rascals Earthquake Wizard Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Rascals Goblin Drill
Magic Archer
Earthquake Goblin Drill Magic Archer
Earthquake Rascals
Wizard Earthquake Magic Archer
Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer
Wizard
Goblins
Earthquake Wizard Magic Archer
Wizard Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Wizard Goblin Drill Magic Archer
Earthquake Magic Archer Wizard
Earthquake
Earthquake Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Magic Archer
Wizard
Earthquake Goblin Drill
Earthquake Wizard Magic Archer
Inferno Dragon
Earthquake Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Wizard
Earthquake Wizard Magic Archer
Magic Archer
Earthquake Wizard Magic Archer
Earthquake Magic Archer
Wizard Magic Archer
Rascals Wizard Magic Archer
Earthquake Wizard Magic Archer
Rascals Magic Archer
Magic Archer
Magic Archer

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