My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Furnace Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Furnace Electro Dragon Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem
Giant Snowball
Minions Musketeer Furnace Electro Dragon
Zap
Minions Furnace
Barbarian Barrel
Elixir Golem Musketeer Furnace
The Log
Elixir Golem Musketeer Furnace
Earthquake
Elixir Golem Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Elixir Golem Musketeer Electro Dragon Boss Bandit
Fireball
Minions Elixir Golem Musketeer Furnace Electro Dragon Boss Bandit
Poison
Minions Elixir Golem Musketeer Furnace Electro Dragon Boss Bandit
Lightning
Musketeer Furnace Electro Dragon Boss Bandit
Rocket
Musketeer Furnace Electro Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Elixir Golem Fireball Musketeer Furnace Electro Dragon Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Elixir Golem Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem
Minions
Elixir Golem
Elixir Golem
Arrows Minions Fireball Musketeer Furnace Electro Dragon
Fireball
Arrows Elixir Golem
Musketeer
Elixir Golem Electro Dragon
Furnace
Elixir Golem Electro Dragon
Electro Dragon
Elixir Golem Musketeer Furnace
Boss Bandit

Defense Synergies 0 5

Arrows
Fireball Furnace
Minions
Musketeer
Elixir Golem
Fireball
Arrows Musketeer
Musketeer
Minions Fireball Furnace
Furnace
Arrows Musketeer
Electro Dragon
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Electro Dragon
Minions Musketeer Furnace Electro Dragon
Furnace Minions Musketeer Electro Dragon
Minions Musketeer Furnace Electro Dragon
Arrows Fireball
Arrows Fireball Minions Musketeer Furnace Electro Dragon
Minions Musketeer Furnace Arrows Fireball Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Minions Musketeer Furnace
Musketeer
Minions Arrows Fireball Musketeer Furnace Electro Dragon
Arrows Minions Musketeer Fireball Furnace Electro Dragon
Furnace Minions Fireball Musketeer Electro Dragon
Fireball Arrows Minions Furnace Electro Dragon
Furnace
Fireball Furnace
Arrows Minions Fireball Musketeer Furnace Electro Dragon
Arrows Fireball Minions Musketeer Furnace Electro Dragon
Arrows Furnace Minions Fireball Musketeer Electro Dragon
Musketeer
Arrows Minions Fireball Musketeer Furnace Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Furnace
Fireball Arrows Musketeer Electro Dragon
Minions Musketeer Furnace Electro Dragon
Fireball Musketeer
Musketeer
Arrows Fireball Furnace Minions Musketeer Electro Dragon
Minions Fireball Musketeer Furnace
Electro Dragon Minions Fireball
Musketeer
Minions Musketeer Electro Dragon
Arrows Fireball
Fireball
Fireball Musketeer Furnace Electro Dragon
Electro Dragon Minions Fireball Musketeer Furnace
Arrows Minions Fireball Musketeer Electro Dragon
Arrows Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Musketeer
Fireball Arrows Furnace
Arrows Fireball Minions Musketeer Furnace Electro Dragon
Arrows Musketeer Furnace
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Minions Fireball Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Fireball Arrows Musketeer Electro Dragon
Fireball Musketeer
Arrows Minions Fireball Musketeer Electro Dragon
Arrows Fireball Musketeer Furnace
Arrows Fireball Musketeer Furnace Electro Dragon
Arrows Fireball Musketeer Furnace Electro Dragon
Arrows Fireball
Minions
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Electro Dragon
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Furnace Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Fireball Arrows Musketeer Electro Dragon
Fireball Arrows Musketeer
Arrows Fireball Musketeer Furnace Electro Dragon
Electro Dragon Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Minions Fireball Musketeer Electro Dragon
Fireball Arrows Musketeer Electro Dragon
Arrows Fireball
Fireball Musketeer Electro Dragon
Arrows Fireball Musketeer Electro Dragon
Arrows Fireball
Musketeer Electro Dragon
Electro Dragon Minions Fireball Musketeer
Fireball Musketeer Electro Dragon
Electro Dragon Fireball Musketeer
Fireball Electro Dragon

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