My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Zappies Electro Dragon Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone
Giant Snowball
Tombstone Zappies Clone Electro Dragon
Zap
Tombstone Zappies Clone
Barbarian Barrel
Elite Barbarians Tombstone Zappies Clone Magic Archer
The Log
Elite Barbarians Tombstone Zappies Clone
Earthquake
Tombstone Zappies Clone
Arrows
Tombstone Zappies Clone
Royal Delivery
Elite Barbarians Zappies Clone Electro Dragon Magic Archer
Fireball
Elite Barbarians Tombstone Zappies Clone Electro Dragon Magic Archer
Poison
Tombstone Zappies Clone Electro Dragon Magic Archer
Lightning
Elite Barbarians Tombstone Electro Dragon Magic Archer
Rocket
Elite Barbarians Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Clone Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tombstone Clone Zappies Magic Archer Electro Dragon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Tombstone Clone Zappies

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elite Barbarians Electro Dragon Magic Archer
Elite Barbarians
Giant Snowball Zappies
Tombstone
Zappies
Elite Barbarians Clone Electro Dragon
Clone
Zappies Magic Archer
Electro Dragon
Giant Snowball Zappies Magic Archer
Electro Giant
Magic Archer
Giant Snowball Clone Electro Dragon

Defense Synergies 0 8

Giant Snowball
Elite Barbarians Zappies Electro Dragon Magic Archer
Elite Barbarians
Giant Snowball
Tombstone
Zappies Electro Dragon Magic Archer
Zappies
Giant Snowball Tombstone Electro Giant
Clone
Electro Dragon
Giant Snowball Tombstone
Electro Giant
Zappies
Magic Archer
Giant Snowball Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Zappies Electro Dragon Magic Archer
Elite Barbarians Tombstone Zappies Electro Dragon
Giant Snowball Elite Barbarians Tombstone Zappies Electro Dragon
Elite Barbarians Tombstone Zappies Electro Dragon
Elite Barbarians Tombstone
Giant Snowball Zappies Electro Dragon Magic Archer
Giant Snowball Tombstone Zappies Electro Dragon Magic Archer
Electro Dragon Electro Giant Magic Archer
Zappies Elite Barbarians Tombstone
Elite Barbarians Giant Snowball Zappies
Giant Snowball Tombstone Zappies Electro Dragon Electro Giant Magic Archer
Giant Snowball Zappies Electro Dragon Magic Archer
Tombstone Giant Snowball Elite Barbarians Zappies Electro Dragon
Giant Snowball Tombstone Zappies Electro Dragon Magic Archer
Elite Barbarians Tombstone Zappies
Giant Snowball Elite Barbarians Zappies Electro Giant
Elite Barbarians Tombstone Zappies Electro Dragon
Tombstone Giant Snowball Elite Barbarians Zappies Electro Dragon Magic Archer
Giant Snowball Tombstone Zappies Electro Dragon Magic Archer
Elite Barbarians Zappies
Giant Snowball Elite Barbarians Zappies Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Elite Barbarians Tombstone Zappies Electro Giant
Giant Snowball Elite Barbarians Electro Dragon Magic Archer
Tombstone Zappies Elite Barbarians Electro Dragon
Elite Barbarians Zappies
Elite Barbarians Tombstone Zappies
Electro Giant Giant Snowball Zappies Electro Dragon Magic Archer
Elite Barbarians Tombstone Zappies
Elite Barbarians Zappies
Electro Dragon Giant Snowball Elite Barbarians Tombstone Zappies Magic Archer
Tombstone Zappies
Elite Barbarians Tombstone Zappies Electro Dragon
Giant Snowball Elite Barbarians Electro Giant
Elite Barbarians Tombstone Zappies
Zappies Electro Dragon Electro Giant Magic Archer
Elite Barbarians Tombstone Zappies Electro Dragon Electro Giant Magic Archer
Giant Snowball Elite Barbarians Zappies Electro Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Electro Dragon
Giant Snowball Electro Dragon Magic Archer
Electro Dragon Magic Archer
Giant Snowball Magic Archer
Electro Giant Giant Snowball Electro Dragon Magic Archer
Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon
Giant Snowball Elite Barbarians Electro Dragon
Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Electro Dragon Magic Archer
Giant Snowball Elite Barbarians Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer Electro Dragon
Giant Snowball
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Electro Giant Magic Archer
Magic Archer
Giant Snowball
Giant Snowball Electro Dragon
Giant Snowball Electro Giant Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Magic Archer
Elite Barbarians Giant Snowball Electro Dragon Electro Giant Magic Archer
Electro Dragon Giant Snowball Zappies Electro Giant
Giant Snowball Elite Barbarians
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Zappies Electro Dragon Magic Archer
Giant Snowball Magic Archer
Tombstone Zappies Electro Dragon Magic Archer
Giant Snowball Zappies Electro Dragon Magic Archer
Electro Dragon Magic Archer
Giant Snowball Electro Dragon Magic Archer
Giant Snowball Electro Giant
Elite Barbarians Electro Dragon
Electro Dragon Electro Giant Giant Snowball Elite Barbarians Zappies Magic Archer
Giant Snowball Zappies Electro Dragon Magic Archer
Electro Dragon Giant Snowball Electro Giant Magic Archer

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