My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Giant Skeleton Sparky
Giant Snowball
Royal Recruits Dart Goblin Zappies Clone
Zap
Dart Goblin Zappies Clone Sparky
Barbarian Barrel
Royal Recruits Dart Goblin Zappies Clone Giant Skeleton Electro Wizard Sparky
The Log
Royal Recruits Dart Goblin Zappies Clone Giant Skeleton Sparky
Earthquake
Zappies Clone
Arrows
Royal Recruits Dart Goblin Zappies Clone
Royal Delivery
Royal Recruits Dart Goblin Zappies Clone Giant Skeleton Electro Wizard Sparky
Fireball
Dart Goblin Zappies Clone Electro Wizard Sparky
Poison
Royal Recruits Dart Goblin Zappies Clone Electro Wizard Sparky
Lightning
Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Dart Goblin Clone Zappies Electro Wizard Giant Skeleton Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Dart Goblin Clone Zappies

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Dart Goblin Zappies Clone Electro Wizard
Dart Goblin
Royal Recruits Mirror Giant Skeleton Sparky
Zappies
Royal Recruits Clone Giant Skeleton
Mirror
Dart Goblin Giant Skeleton Sparky
Clone
Giant Skeleton Royal Recruits Zappies Electro Wizard Sparky
Giant Skeleton
Clone Dart Goblin Zappies Mirror Electro Wizard Sparky
Electro Wizard
Royal Recruits Clone Giant Skeleton Sparky
Sparky
Dart Goblin Mirror Clone Giant Skeleton Electro Wizard

Defense Synergies 0 11

Royal Recruits
Dart Goblin
Dart Goblin
Royal Recruits Zappies Mirror Giant Skeleton Electro Wizard
Zappies
Dart Goblin Mirror Giant Skeleton Electro Wizard
Mirror
Dart Goblin Zappies Electro Wizard Sparky
Clone
Giant Skeleton
Dart Goblin Zappies Electro Wizard
Electro Wizard
Dart Goblin Zappies Mirror Giant Skeleton
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Zappies Electro Wizard Sparky
Sparky Royal Recruits Dart Goblin Zappies Electro Wizard
Sparky Royal Recruits Dart Goblin Zappies Giant Skeleton Electro Wizard
Royal Recruits Sparky Dart Goblin Zappies Electro Wizard
Royal Recruits Giant Skeleton Sparky
Dart Goblin Zappies Electro Wizard
Dart Goblin Electro Wizard Zappies
Royal Recruits Dart Goblin Giant Skeleton Electro Wizard Sparky
Zappies Sparky Royal Recruits
Royal Recruits Dart Goblin Zappies Giant Skeleton Electro Wizard Sparky
Dart Goblin Electro Wizard Royal Recruits Zappies Giant Skeleton
Dart Goblin Zappies Electro Wizard
Royal Recruits Sparky Zappies Giant Skeleton Electro Wizard
Sparky Royal Recruits Dart Goblin Zappies Electro Wizard
Royal Recruits Sparky Zappies Electro Wizard
Royal Recruits Zappies Electro Wizard Sparky
Sparky Royal Recruits Zappies Electro Wizard
Royal Recruits Dart Goblin Zappies Electro Wizard
Royal Recruits Dart Goblin Zappies Giant Skeleton Electro Wizard
Sparky Royal Recruits Dart Goblin Zappies Electro Wizard
Royal Recruits Dart Goblin Zappies Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Giant Skeleton Electro Wizard Sparky
Electro Wizard
Royal Recruits Zappies Giant Skeleton Electro Wizard Sparky
Royal Recruits Giant Skeleton Zappies Electro Wizard Sparky
Royal Recruits Giant Skeleton Zappies Sparky
Dart Goblin Zappies Electro Wizard
Royal Recruits Sparky Dart Goblin Zappies Giant Skeleton Electro Wizard
Giant Skeleton Royal Recruits Zappies Sparky
Royal Recruits Giant Skeleton Electro Wizard Zappies Sparky
Royal Recruits Dart Goblin Zappies Sparky
Royal Recruits Dart Goblin Zappies Giant Skeleton Sparky
Royal Recruits Giant Skeleton Electro Wizard
Royal Recruits Giant Skeleton Zappies Sparky
Royal Recruits Dart Goblin Zappies Sparky
Royal Recruits Zappies Electro Wizard Sparky Dart Goblin Giant Skeleton
Royal Recruits Dart Goblin Zappies Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Giant Skeleton Sparky
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton Sparky
Royal Recruits Dart Goblin Giant Skeleton Sparky
Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin
Electro Wizard Sparky
Royal Recruits Dart Goblin Electro Wizard Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Royal Recruits Dart Goblin Sparky
Sparky
Sparky
Dart Goblin Electro Wizard Sparky
Dart Goblin
Giant Skeleton Sparky
Sparky
Royal Recruits
Sparky
Dart Goblin Electro Wizard Sparky
Sparky
Dart Goblin Sparky
Dart Goblin Electro Wizard Sparky
Electro Wizard Dart Goblin Zappies
Sparky
Dart Goblin Sparky
Zappies Electro Wizard Sparky
Giant Skeleton Sparky
Sparky
Electro Wizard Royal Recruits Dart Goblin Zappies
Dart Goblin Zappies Electro Wizard
Dart Goblin Electro Wizard Sparky
Dart Goblin
Giant Skeleton Sparky
Royal Recruits Dart Goblin Sparky
Royal Recruits Dart Goblin Zappies Giant Skeleton Electro Wizard Sparky
Dart Goblin Zappies Electro Wizard
Royal Recruits Dart Goblin Giant Skeleton Electro Wizard Sparky

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