My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Golem Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch Skeleton King
Giant Snowball
Skeletons Night Witch Skeleton King
Zap
Skeletons Night Witch Skeleton King
Barbarian Barrel
Skeletons Night Witch Skeleton King
The Log
Skeletons Mini P.E.K.K.A Skeleton King
Earthquake
Skeletons Elixir Collector Skeleton King
Arrows
Skeletons Night Witch Skeleton King
Royal Delivery
Skeletons Mini P.E.K.K.A Night Witch Skeleton King
Fireball
Elixir Collector Night Witch Skeleton King
Poison
Elixir Collector Night Witch Skeleton King
Lightning
Mini P.E.K.K.A Elixir Collector Night Witch Skeleton King
Rocket
Elixir Collector Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Elixir Collector Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Mini P.E.K.K.A Night Witch Skeleton King Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Arrows Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Arrows Mini P.E.K.K.A Golem Night Witch
Arrows
Zap Golem Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Arrows Golem
Elixir Collector
Golem
Arrows Night Witch Zap Mini P.E.K.K.A Skeleton King
Night Witch
Golem Zap Arrows Skeleton King
Skeleton King
Golem Night Witch

Defense Synergies 1 6

Skeletons
Zap Mini P.E.K.K.A Night Witch
Zap
Mini P.E.K.K.A Skeletons Arrows Night Witch
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Skeletons Arrows
Elixir Collector
Golem
Night Witch
Skeletons Zap
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeletons Zap Night Witch
Mini P.E.K.K.A Skeletons Night Witch
Mini P.E.K.K.A Night Witch Skeletons Skeleton King
Arrows Mini P.E.K.K.A
Arrows Skeletons Zap Night Witch
Zap Arrows Night Witch
Zap Arrows
Mini P.E.K.K.A Skeletons Night Witch Skeleton King
Skeletons Mini P.E.K.K.A Night Witch
Skeletons Zap Arrows Night Witch Skeleton King
Arrows Zap Night Witch
Mini P.E.K.K.A Night Witch Skeletons Zap
Zap Arrows Mini P.E.K.K.A Night Witch Skeleton King
Mini P.E.K.K.A Skeleton King
Zap Mini P.E.K.K.A
Skeletons Arrows Mini P.E.K.K.A Night Witch
Arrows Zap Night Witch
Zap Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap
Zap Arrows Mini P.E.K.K.A
Skeletons Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Night Witch
Skeletons Mini P.E.K.K.A Night Witch
Arrows Skeletons Zap
Mini P.E.K.K.A Skeletons Night Witch
Mini P.E.K.K.A
Zap Skeletons Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Skeletons Night Witch Skeleton King
Skeletons Zap Mini P.E.K.K.A Night Witch Skeleton King
Arrows Zap Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Night Witch
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A Night Witch
Zap Arrows Mini P.E.K.K.A
Zap Arrows
Night Witch
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch
Zap
Mini P.E.K.K.A Night Witch
Zap Arrows Night Witch
Zap Arrows
Arrows
Zap Night Witch
Zap Arrows
Arrows
Mini P.E.K.K.A
Arrows Zap Skeleton King
Zap Arrows
Zap Skeleton King
Zap
Zap

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