My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit
Zap
Skeletons Fire Spirit
Barbarian Barrel
Skeletons Fire Spirit Valkyrie Executioner
The Log
Skeletons Fire Spirit
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Valkyrie Battle Healer Executioner
Fireball
Battle Healer Executioner
Poison
Battle Healer Executioner
Lightning
Valkyrie Battle Healer Executioner
Rocket
Valkyrie Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Healer Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Fire Spirit Zap Valkyrie Battle Healer Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Fire Spirit Zap

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Zap Battle Healer Golem
Zap
Mirror Fire Spirit Valkyrie Battle Healer Executioner Golem
Valkyrie
Fire Spirit Zap Battle Healer Executioner
Battle Healer
Executioner Fire Spirit Zap Valkyrie Mirror Golem
Mirror
Zap Battle Healer
Executioner
Battle Healer Zap Valkyrie Golem
Golem
Fire Spirit Zap Battle Healer Executioner

Defense Synergies 2 15

Skeletons
Fire Spirit Zap Battle Healer Executioner
Fire Spirit
Skeletons Zap Valkyrie Battle Healer
Zap
Mirror Skeletons Fire Spirit Valkyrie Battle Healer Executioner
Valkyrie
Fire Spirit Zap Battle Healer Mirror Executioner
Battle Healer
Mirror Skeletons Fire Spirit Zap Valkyrie Executioner
Mirror
Zap Battle Healer Valkyrie Executioner
Executioner
Skeletons Zap Valkyrie Battle Healer Mirror
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Executioner
Skeletons Zap Valkyrie Battle Healer Executioner
Skeletons Fire Spirit Valkyrie Executioner
Skeletons Valkyrie
Valkyrie Battle Healer
Skeletons Fire Spirit Zap Valkyrie Executioner
Fire Spirit Zap Executioner
Zap Valkyrie Battle Healer
Skeletons
Skeletons Fire Spirit Valkyrie Battle Healer
Valkyrie Executioner Skeletons Zap
Executioner Zap
Skeletons Fire Spirit Zap Valkyrie Battle Healer
Fire Spirit Valkyrie Executioner Zap
Zap
Skeletons Valkyrie Executioner
Fire Spirit Zap Valkyrie Battle Healer Executioner
Zap Valkyrie Executioner Fire Spirit Battle Healer
Valkyrie Fire Spirit Battle Healer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Battle Healer
Zap Valkyrie Battle Healer Executioner
Skeletons Zap Valkyrie Battle Healer
Valkyrie Zap Battle Healer
Skeletons Valkyrie Battle Healer Executioner
Fire Spirit Executioner Skeletons Zap
Skeletons Valkyrie Battle Healer
Valkyrie Battle Healer
Zap Skeletons Valkyrie
Skeletons
Valkyrie
Zap Valkyrie
Skeletons Valkyrie Executioner
Valkyrie Executioner
Skeletons Zap Valkyrie Battle Healer Executioner
Valkyrie Executioner Zap Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Executioner
Valkyrie
Executioner Fire Spirit Zap Valkyrie
Executioner Fire Spirit Zap
Fire Spirit Executioner
Fire Spirit Zap Executioner
Zap
Fire Spirit
Zap Valkyrie
Fire Spirit Zap Executioner
Fire Spirit Executioner
Zap
Zap Executioner
Executioner
Fire Spirit Zap Executioner
Fire Spirit Zap Valkyrie
Zap
Zap Fire Spirit Valkyrie Executioner
Zap Executioner
Zap
Zap
Fire Spirit Zap Executioner
Zap
Zap
Zap
Zap Fire Spirit
Fire Spirit Zap Executioner
Valkyrie Executioner
Zap Executioner
Zap
Executioner
Zap
Zap Executioner
Zap Executioner

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