My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Dart Goblin Guards Lumberjack Little Prince
Zap
Firecracker Dart Goblin Guards Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Dart Goblin Wizard Guards Lumberjack Little Prince
The Log
Firecracker Elite Barbarians Dart Goblin Guards Lumberjack Little Prince
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Guards Little Prince
Royal Delivery
Firecracker Elite Barbarians Dart Goblin Wizard Guards Lumberjack Little Prince
Fireball
Firecracker Elite Barbarians Dart Goblin Wizard Lumberjack Little Prince
Poison
Firecracker Dart Goblin Wizard Guards Little Prince
Lightning
Elite Barbarians Wizard Lumberjack Little Prince
Rocket
Elite Barbarians Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Dart Goblin Guards Little Prince Lumberjack Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Dart Goblin Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Lumberjack
Firecracker
Elite Barbarians Dart Goblin Lumberjack
Elite Barbarians
Arrows Firecracker Dart Goblin Wizard Lumberjack
Dart Goblin
Firecracker Elite Barbarians
Wizard
Elite Barbarians Lumberjack
Guards
Lumberjack
Lumberjack
Arrows Firecracker Elite Barbarians Wizard Guards
Little Prince

Defense Synergies 0 13

Arrows
Lumberjack Little Prince
Firecracker
Dart Goblin Guards Lumberjack
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Firecracker Elite Barbarians Guards Lumberjack
Wizard
Elite Barbarians Guards Lumberjack
Guards
Firecracker Dart Goblin Wizard Lumberjack
Lumberjack
Arrows Firecracker Dart Goblin Wizard Guards Little Prince
Little Prince
Arrows Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Elite Barbarians Lumberjack Firecracker Dart Goblin
Lumberjack Elite Barbarians Dart Goblin
Elite Barbarians Lumberjack Firecracker Dart Goblin Guards
Arrows Firecracker Elite Barbarians Lumberjack
Arrows Firecracker Dart Goblin Guards Lumberjack
Dart Goblin Arrows Firecracker Wizard Little Prince
Arrows Dart Goblin
Elite Barbarians Lumberjack
Elite Barbarians Guards Firecracker Dart Goblin Lumberjack Little Prince
Dart Goblin Guards Arrows Firecracker Wizard Lumberjack
Arrows Firecracker Dart Goblin Wizard
Lumberjack Elite Barbarians Wizard Guards
Wizard Arrows Firecracker Dart Goblin Guards Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Wizard Arrows Firecracker Elite Barbarians Lumberjack
Arrows Firecracker Elite Barbarians Dart Goblin Wizard Guards Lumberjack Little Prince
Arrows Wizard Firecracker Dart Goblin Guards Lumberjack Little Prince
Elite Barbarians Dart Goblin Lumberjack
Wizard Arrows Firecracker Elite Barbarians Dart Goblin Guards Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Elite Barbarians
Arrows Firecracker Elite Barbarians Wizard Lumberjack
Guards Lumberjack Elite Barbarians
Guards Lumberjack Elite Barbarians
Elite Barbarians Guards Lumberjack
Arrows Firecracker Wizard Dart Goblin
Guards Elite Barbarians Dart Goblin Lumberjack
Elite Barbarians Lumberjack
Firecracker Elite Barbarians
Dart Goblin Guards
Elite Barbarians Dart Goblin Guards Lumberjack
Arrows Elite Barbarians Guards
Elite Barbarians Wizard Guards Lumberjack
Wizard Firecracker Dart Goblin
Elite Barbarians Guards Firecracker Dart Goblin Lumberjack Little Prince
Arrows Firecracker Elite Barbarians Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Guards
Wizard Arrows Firecracker
Arrows Firecracker Wizard Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Elite Barbarians Guards Lumberjack
Firecracker Arrows Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Elite Barbarians Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Elite Barbarians Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Little Prince
Arrows Wizard
Arrows
Arrows Firecracker Wizard Little Prince
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard
Arrows Firecracker Dart Goblin
Elite Barbarians Arrows Firecracker Dart Goblin Wizard Little Prince
Firecracker Dart Goblin Wizard Guards
Elite Barbarians
Arrows Dart Goblin Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Dart Goblin Guards
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Wizard Lumberjack
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Elite Barbarians Dart Goblin
Firecracker Elite Barbarians Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin Little Prince

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