My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Dark Prince Witch Prince Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince Prince Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Dark Prince Witch Prince Ram Rider
Barbarian Barrel
Rascals Dark Prince Witch Royal Ghost
The Log
Rascals Dark Prince Witch Prince Ram Rider
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Dark Prince Witch Prince Royal Ghost Ram Rider
Fireball
Rascals Witch Ram Rider
Poison
Rascals Witch
Lightning
Dark Prince Witch Prince Ram Rider
Rocket
Rascals Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Fireball Dark Prince Rascals Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Fireball Dark Prince

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Dark Prince Prince Ram Rider
Fireball
Dark Prince The Log Ram Rider
Dark Prince
Prince Rascals Fireball Witch Royal Ghost Ram Rider
Witch
Dark Prince Prince Royal Ghost Ram Rider
Prince
Dark Prince Rascals Witch The Log Royal Ghost Ram Rider
The Log
Fireball Prince Ram Rider
Royal Ghost
Dark Prince Witch Prince Ram Rider
Ram Rider
Rascals Fireball Dark Prince Witch Prince The Log Royal Ghost

Defense Synergies 2 12

Rascals
The Log
Fireball
The Log Dark Prince Ram Rider
Dark Prince
Fireball Witch Prince The Log Royal Ghost
Witch
Dark Prince Prince The Log Royal Ghost
Prince
The Log Dark Prince Witch
The Log
Fireball Prince Rascals Dark Prince Witch Royal Ghost Ram Rider
Royal Ghost
Dark Prince Witch The Log
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Ram Rider
Rascals Dark Prince Witch Prince The Log Ram Rider
Witch Prince Ram Rider Rascals Dark Prince
Witch Prince Rascals Dark Prince Ram Rider
Fireball Dark Prince Prince The Log
Fireball The Log Rascals Dark Prince Royal Ghost
Ram Rider Rascals Fireball Witch
Rascals Fireball The Log Ram Rider
Witch Rascals Prince
Rascals Dark Prince Prince Royal Ghost
Witch Rascals Fireball Dark Prince The Log Royal Ghost Ram Rider
Rascals Fireball Witch Ram Rider
Prince Rascals Fireball Dark Prince Witch The Log Ram Rider
Fireball Rascals Dark Prince Witch Prince The Log Royal Ghost
Rascals Prince Ram Rider
Rascals Fireball Prince The Log Ram Rider
Rascals Fireball Dark Prince Witch Prince
Fireball Rascals Dark Prince Witch Prince The Log Royal Ghost Ram Rider
Witch The Log Rascals Fireball Dark Prince Royal Ghost Ram Rider
Prince Ram Rider
Rascals Dark Prince Royal Ghost Fireball Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball Dark Prince Witch Prince Royal Ghost
Fireball Prince The Log Royal Ghost
Rascals Dark Prince Witch Prince The Log Ram Rider
Dark Prince Prince Rascals Fireball The Log Ram Rider
Rascals Dark Prince Witch Prince Ram Rider
Fireball Rascals Witch Ram Rider
Rascals Dark Prince Prince Fireball Witch Ram Rider
Rascals Dark Prince Prince
Fireball Dark Prince Witch Prince The Log
Witch
Rascals Dark Prince Witch Prince
Fireball Dark Prince Prince The Log
Rascals Dark Prince Prince Fireball Witch Ram Rider
Rascals Fireball Witch
Rascals Witch Fireball Dark Prince Prince The Log
Rascals Fireball Dark Prince Witch The Log Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals The Log Royal Ghost
Fireball The Log Royal Ghost Ram Rider
Fireball The Log
Rascals Fireball Dark Prince Prince The Log
Fireball Dark Prince The Log
Fireball Witch Ram Rider
Witch The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Prince
Fireball Dark Prince Prince The Log Ram Rider
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball Dark Prince Prince The Log
Fireball Witch The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball Dark Prince Witch
Witch
Fireball The Log Witch Royal Ghost Ram Rider
Fireball Witch Prince The Log Ram Rider
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Fireball Dark Prince Witch Prince
Fireball Witch Ram Rider
The Log Fireball
Fireball Rascals Dark Prince Prince
The Log Fireball
Fireball
Dark Prince Prince
Rascals Fireball Witch The Log
Fireball Witch
Fireball Dark Prince Witch Prince The Log Royal Ghost

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