My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Witch Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Guards Witch
Zap
Bats Guards Witch
Barbarian Barrel
Elixir Golem Guards Witch Executioner Electro Wizard
The Log
Elixir Golem Guards Witch
Earthquake
Elixir Golem Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Elixir Golem Guards Witch Executioner Electro Wizard
Fireball
Elixir Golem Witch Executioner Electro Wizard
Poison
Bats Elixir Golem Guards Witch Executioner Electro Wizard
Lightning
Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Guards Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Elixir Golem Guards Electro Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Elixir Golem

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elixir Golem
Zap
Electro Wizard Bats Elixir Golem Guards Witch Executioner The Log
Elixir Golem
Bats Zap Witch Executioner The Log
Guards
Zap The Log
Witch
Zap Elixir Golem
Executioner
Zap Elixir Golem The Log
The Log
Zap Elixir Golem Guards Executioner
Electro Wizard
Zap

Defense Synergies 1 15

Bats
Zap The Log Electro Wizard
Zap
Electro Wizard Bats Guards Witch Executioner The Log
Elixir Golem
Guards
Zap Witch Executioner The Log Electro Wizard
Witch
Zap Guards The Log Electro Wizard
Executioner
Zap Guards The Log
The Log
Bats Zap Guards Witch Executioner Electro Wizard
Electro Wizard
Zap Bats Guards Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
Bats Zap Witch Executioner The Log Electro Wizard
Witch Bats Executioner Electro Wizard
Witch Bats Guards Electro Wizard
The Log
The Log Bats Zap Guards Executioner Electro Wizard
Bats Electro Wizard Zap Witch Executioner
Zap The Log Electro Wizard
Witch
Guards Electro Wizard
Bats Guards Witch Executioner Electro Wizard Zap The Log
Executioner Bats Zap Witch Electro Wizard
Bats Zap Guards Witch The Log Electro Wizard
Executioner Bats Zap Guards Witch The Log Electro Wizard
Electro Wizard
Zap The Log Electro Wizard
Bats Witch Executioner Electro Wizard
Bats Zap Guards Witch Executioner The Log Electro Wizard
Zap Witch Executioner The Log Bats Guards Electro Wizard
Electro Wizard
Bats Guards Witch Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Witch Electro Wizard
Electro Wizard Zap Executioner The Log
Guards Bats Zap Witch The Log Electro Wizard
Guards Bats Zap The Log Electro Wizard
Guards Witch Executioner
Executioner Bats Zap Witch Electro Wizard
Guards Bats Witch Electro Wizard
Zap Electro Wizard Bats Witch The Log
Witch Guards
Bats Guards Witch
Zap Guards The Log Electro Wizard
Guards Witch Executioner
Witch Executioner
Guards Witch Electro Wizard Bats Zap Executioner The Log
Bats Executioner Zap Witch The Log Electro Wizard
Zap Electro Wizard
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Executioner The Log Electro Wizard
The Log
Guards The Log
Executioner Zap The Log
Executioner Bats Zap Witch
Witch Executioner The Log
The Log Zap Executioner
The Log Zap
Bats Guards Electro Wizard
Zap The Log Electro Wizard
Zap Executioner
Executioner The Log
Zap The Log
Zap Witch Executioner The Log
Executioner The Log
Bats
Zap Executioner The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch Executioner
Witch
The Log Zap Witch Executioner Electro Wizard
Zap Witch The Log
Zap The Log
Bats Zap Witch Executioner Electro Wizard
Zap Electro Wizard Bats Guards Witch
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Bats Guards Witch
Zap Witch Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Zap Executioner
Zap
Executioner
Zap Bats Guards Witch The Log Electro Wizard
Bats Zap Witch Executioner Electro Wizard
Zap Witch Executioner The Log Electro Wizard

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