My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant
Giant Snowball
Skeletons Spear Goblins Barbarians
Zap
Skeletons Spear Goblins Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Barbarians
The Log
Skeletons Ice Spirit Spear Goblins Barbarians Royal Giant
Earthquake
Skeletons Spear Goblins Barbarians
Arrows
Skeletons Ice Spirit Spear Goblins
Royal Delivery
Skeletons Ice Spirit Spear Goblins Barbarians
Fireball
Barbarians
Poison
Spear Goblins Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Ice Spirit Spear Goblins Giant Snowball Void Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Ice Spirit Spear Goblins

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Spear Goblins Giant Snowball Barbarians Royal Giant
Spear Goblins
Ice Spirit Giant Snowball Royal Giant
Giant Snowball
Ice Spirit Spear Goblins Barbarians Royal Giant Mirror
Barbarians
Ice Spirit Giant Snowball
Royal Giant
Ice Spirit Ice Spirit Spear Goblins Giant Snowball Mirror Void
Mirror
Giant Snowball Royal Giant
Void
Royal Giant

Defense Synergies 1 9

Skeletons
Ice Spirit Spear Goblins Giant Snowball
Ice Spirit
Skeletons Spear Goblins Giant Snowball Barbarians
Spear Goblins
Skeletons Ice Spirit Giant Snowball Barbarians
Giant Snowball
Mirror Skeletons Ice Spirit Spear Goblins Barbarians
Barbarians
Ice Spirit Spear Goblins Giant Snowball
Royal Giant
Mirror
Giant Snowball
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Void
Barbarians Skeletons Ice Spirit
Barbarians Skeletons Giant Snowball Void
Barbarians Skeletons
Barbarians
Skeletons Spear Goblins Giant Snowball
Giant Snowball Ice Spirit Spear Goblins Void
Barbarians Void
Barbarians Skeletons
Skeletons Ice Spirit Spear Goblins Giant Snowball Barbarians
Barbarians Skeletons Spear Goblins Giant Snowball
Spear Goblins Giant Snowball
Barbarians Skeletons Ice Spirit Giant Snowball
Ice Spirit Giant Snowball Barbarians
Barbarians
Barbarians Ice Spirit Giant Snowball
Barbarians Skeletons
Ice Spirit Spear Goblins Giant Snowball Barbarians
Giant Snowball Ice Spirit Spear Goblins Barbarians
Barbarians
Spear Goblins Giant Snowball Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Spear Goblins Giant Snowball Void
Void Giant Snowball
Barbarians Skeletons Ice Spirit Spear Goblins
Barbarians
Barbarians Skeletons
Skeletons Ice Spirit Giant Snowball
Skeletons Spear Goblins Barbarians Void
Barbarians
Void Skeletons Ice Spirit Spear Goblins Giant Snowball Barbarians
Skeletons Barbarians
Barbarians
Giant Snowball Barbarians Void
Barbarians Skeletons
Barbarians
Barbarians Skeletons Ice Spirit Spear Goblins
Giant Snowball Barbarians
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Giant Snowball
Void
Barbarians Void
Giant Snowball
Ice Spirit Spear Goblins Giant Snowball
Ice Spirit Giant Snowball
Void Giant Snowball
Giant Snowball Void
Void
Void Giant Snowball
Giant Snowball Void
Void
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Void Giant Snowball
Giant Snowball
Void
Giant Snowball Void
Void
Giant Snowball Barbarians Void
Giant Snowball Ice Spirit
Void Giant Snowball
Void Giant Snowball
Void
Giant Snowball
Ice Spirit Giant Snowball Void
Giant Snowball Void
Void Giant Snowball
Void Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Spear Goblins Barbarians Void
Giant Snowball
Void
Giant Snowball
Void Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball Void
Void Giant Snowball

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