My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber Tesla Heal Spirit Valkyrie
The Log
Bomber Heal Spirit Mini P.E.K.K.A
Earthquake
Bomber Tesla
Arrows
Bomber Heal Spirit
Royal Delivery
Bomber Heal Spirit Mini P.E.K.K.A Valkyrie
Fireball
Bomber Tesla
Poison
Bomber
Lightning
Tesla Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bomber Arrows Void Tesla Fireball Mini P.E.K.K.A Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bomber Arrows Void

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Heal Spirit Mini P.E.K.K.A Valkyrie
Arrows
Fireball Void Mini P.E.K.K.A
Tesla
Heal Spirit
Bomber Mini P.E.K.K.A Valkyrie
Fireball
Arrows
Mini P.E.K.K.A
Bomber Arrows Heal Spirit Valkyrie
Valkyrie
Bomber Heal Spirit Mini P.E.K.K.A
Void
Arrows

Defense Synergies 0 14

Bomber
Tesla Mini P.E.K.K.A Valkyrie
Arrows
Tesla Fireball Mini P.E.K.K.A Valkyrie Void
Tesla
Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Heal Spirit
Fireball
Arrows Tesla Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bomber Arrows Tesla Fireball Valkyrie
Valkyrie
Bomber Arrows Tesla Fireball Mini P.E.K.K.A
Void
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Valkyrie Void
Mini P.E.K.K.A Bomber Tesla Valkyrie
Tesla Mini P.E.K.K.A Bomber Valkyrie Void
Tesla Mini P.E.K.K.A Bomber Valkyrie
Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Bomber Tesla Valkyrie
Tesla Arrows Fireball Void
Arrows Tesla Fireball Valkyrie Void
Tesla Mini P.E.K.K.A
Bomber Tesla Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Arrows Tesla Fireball
Arrows Tesla Fireball
Tesla Mini P.E.K.K.A Bomber Fireball Valkyrie
Bomber Fireball Valkyrie Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A
Tesla Bomber Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Tesla Fireball Bomber Valkyrie
Arrows Valkyrie Bomber Tesla Fireball
Mini P.E.K.K.A Tesla
Bomber Valkyrie Arrows Tesla Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Tesla Fireball Void
Fireball Void Bomber Arrows Tesla Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Tesla Fireball
Tesla Mini P.E.K.K.A Valkyrie
Arrows Fireball Tesla
Mini P.E.K.K.A Tesla Fireball Valkyrie Void
Mini P.E.K.K.A Tesla Valkyrie
Void Fireball Mini P.E.K.K.A Valkyrie
Tesla
Tesla Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie Void
Mini P.E.K.K.A Tesla Fireball Valkyrie
Bomber Tesla Fireball Valkyrie
Tesla Bomber Fireball Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Bomber Tesla Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows Valkyrie
Arrows Fireball Void
Arrows Fireball Void
Arrows Fireball Valkyrie Void
Bomber Fireball Arrows Valkyrie
Arrows Fireball
Bomber Arrows
Arrows Fireball
Arrows Fireball Void
Fireball Mini P.E.K.K.A Void
Void Arrows Fireball Valkyrie
Fireball Void Arrows
Fireball Void
Arrows Fireball Void
Arrows Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber Mini P.E.K.K.A
Void Bomber Arrows Fireball Mini P.E.K.K.A
Bomber Arrows Fireball Valkyrie
Fireball Void
Arrows Fireball Void
Void
Arrows Fireball Void
Arrows Bomber Fireball Valkyrie
Arrows Fireball Void
Fireball Void Arrows
Fireball Void Arrows
Arrows Fireball
Fireball Void
Fireball Mini P.E.K.K.A Void
Void Bomber Arrows Fireball
Void Arrows Fireball
Arrows Fireball
Fireball Void
Fireball Arrows
Arrows Fireball
Fireball Void Mini P.E.K.K.A Valkyrie
Arrows Bomber Fireball
Void Arrows Fireball
Fireball
Fireball Void
Void Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: