My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Bomb Tower Goblin Barrel Skeleton Army
The Log
Ice Spirit Firecracker Royal Giant Goblin Barrel Skeleton Army
Earthquake
Firecracker Bomb Tower Goblin Barrel Skeleton Army
Arrows
Ice Spirit Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Ice Spirit Firecracker Valkyrie Goblin Barrel Skeleton Army
Fireball
Firecracker Bomb Tower Goblin Barrel Skeleton Army
Poison
Firecracker Bomb Tower Skeleton Army
Lightning
Valkyrie Bomb Tower
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Goblin Barrel Skeleton Army Void Valkyrie Bomb Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Goblin Barrel Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Goblin Barrel Firecracker Royal Giant
Firecracker
Royal Giant Ice Spirit Valkyrie Goblin Barrel
Royal Giant
Ice Spirit Firecracker Goblin Barrel Ice Spirit Void
Valkyrie
Ice Spirit Goblin Barrel Firecracker
Bomb Tower
Goblin Barrel
Ice Spirit Royal Giant Valkyrie Firecracker Skeleton Army
Skeleton Army
Goblin Barrel
Void
Royal Giant

Defense Synergies 1 8

Ice Spirit
Firecracker Valkyrie Bomb Tower Skeleton Army
Firecracker
Valkyrie Ice Spirit Bomb Tower Skeleton Army
Royal Giant
Valkyrie
Firecracker Ice Spirit Bomb Tower
Bomb Tower
Ice Spirit Firecracker Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Ice Spirit Firecracker Bomb Tower
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Void
Bomb Tower Skeleton Army Ice Spirit Firecracker Valkyrie
Bomb Tower Skeleton Army Valkyrie Void
Bomb Tower Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Bomb Tower Skeleton Army
Skeleton Army Firecracker Valkyrie Bomb Tower
Ice Spirit Firecracker Bomb Tower Void
Valkyrie Bomb Tower Void
Bomb Tower Skeleton Army
Skeleton Army Ice Spirit Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Bomb Tower
Firecracker
Bomb Tower Skeleton Army Ice Spirit Valkyrie
Valkyrie Bomb Tower Skeleton Army Ice Spirit Firecracker
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Ice Spirit
Bomb Tower Firecracker Valkyrie Skeleton Army
Ice Spirit Bomb Tower Firecracker Valkyrie Skeleton Army
Valkyrie Bomb Tower Ice Spirit Firecracker
Bomb Tower
Valkyrie Skeleton Army Firecracker Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Void
Void Firecracker Valkyrie Bomb Tower
Skeleton Army Ice Spirit Valkyrie Bomb Tower
Valkyrie Skeleton Army
Valkyrie Skeleton Army
Firecracker Ice Spirit Bomb Tower
Skeleton Army Valkyrie Bomb Tower Void
Valkyrie Bomb Tower Skeleton Army
Void Ice Spirit Firecracker Valkyrie Bomb Tower Skeleton Army
Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Valkyrie Void
Skeleton Army Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Skeleton Army
Skeleton Army Ice Spirit Firecracker Valkyrie Bomb Tower
Valkyrie Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie
Firecracker Void
Void
Firecracker Valkyrie Void
Firecracker Valkyrie
Firecracker Ice Spirit
Firecracker
Ice Spirit Firecracker
Void Firecracker
Void
Firecracker Void Valkyrie
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker
Firecracker
Firecracker
Void Firecracker
Firecracker Valkyrie
Void
Void
Void
Void
Firecracker Ice Spirit Valkyrie
Firecracker Void
Void
Void Firecracker
Firecracker
Ice Spirit Firecracker Void
Void
Void
Void Ice Spirit Firecracker
Firecracker
Ice Spirit Skeleton Army Void
Firecracker
Void Firecracker Valkyrie
Firecracker
Void
Firecracker
Ice Spirit Firecracker
Firecracker Void
Void Firecracker

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