My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Inferno Tower Fisherman
Barbarian Barrel
Firecracker Heal Spirit Elixir Golem Inferno Tower Executioner
The Log
Firecracker Heal Spirit Elixir Golem Fisherman
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Elixir Golem Executioner Fisherman
Fireball
Firecracker Elixir Golem Inferno Tower Executioner Fisherman
Poison
Firecracker Elixir Golem Inferno Tower Executioner Fisherman
Lightning
Inferno Tower Executioner Fisherman
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Inferno Tower Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Firecracker Elixir Golem Void Fisherman Inferno Tower Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Firecracker Elixir Golem

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Elixir Golem
Firecracker
Elixir Golem Fisherman
Heal Spirit
Elixir Golem
Elixir Golem
Firecracker Heal Spirit Arrows Executioner
Inferno Tower
Void
Arrows
Executioner
Elixir Golem
Fisherman
Firecracker

Defense Synergies 1 4

Arrows
Void Inferno Tower
Firecracker
Inferno Tower Fisherman
Heal Spirit
Elixir Golem
Inferno Tower
Arrows Firecracker Fisherman
Void
Arrows
Executioner
Fisherman
Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Void Executioner
Inferno Tower Firecracker Executioner Fisherman
Inferno Tower Fisherman Void Executioner
Inferno Tower Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Executioner
Inferno Tower Arrows Firecracker Void Executioner
Arrows Inferno Tower Void
Inferno Tower Fisherman
Firecracker Inferno Tower Fisherman
Executioner Arrows Firecracker Fisherman
Arrows Inferno Tower Executioner Firecracker
Inferno Tower
Executioner Arrows Firecracker
Inferno Tower
Inferno Tower Fisherman
Arrows Firecracker Inferno Tower Executioner Fisherman
Arrows Firecracker Executioner Fisherman
Arrows Executioner Firecracker Fisherman
Inferno Tower Fisherman
Arrows Firecracker Executioner Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Fisherman
Void Arrows Firecracker Executioner Fisherman
Inferno Tower Fisherman
Inferno Tower Fisherman
Inferno Tower Executioner Fisherman
Arrows Firecracker Executioner
Inferno Tower Void
Inferno Tower Fisherman
Void Firecracker Inferno Tower
Inferno Tower
Inferno Tower
Arrows Void
Inferno Tower Executioner
Firecracker Executioner
Inferno Tower Firecracker Executioner Fisherman
Arrows Executioner Firecracker Inferno Tower
Arrows Inferno Tower Void
Fisherman Void
Inferno Tower Fisherman

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Executioner Fisherman
Arrows Void
Arrows Firecracker Void
Executioner Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Void Firecracker Fisherman
Void Fisherman
Firecracker Void Arrows Fisherman
Void Arrows Firecracker Executioner
Firecracker Void Executioner Fisherman
Arrows Firecracker Void Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Fisherman
Void Arrows Firecracker Executioner Fisherman
Arrows Firecracker Void
Void
Arrows Void
Void Fisherman
Arrows Void
Arrows Firecracker Executioner
Fisherman
Arrows Firecracker Void Executioner Fisherman
Void Arrows Fisherman
Void Arrows Firecracker Fisherman
Arrows Firecracker Void Executioner
Firecracker Void
Void
Void Arrows
Void Arrows Firecracker
Arrows Firecracker
Void
Arrows Firecracker Executioner
Arrows
Void Firecracker Executioner
Arrows Firecracker Executioner
Void Arrows
Firecracker Executioner
Firecracker
Firecracker Void Executioner
Void Firecracker Executioner
Firecracker Void
Void Fisherman

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