My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Dark Prince
Giant Snowball
Minion Horde Clone Lumberjack
Zap
Minion Horde Clone Dark Prince
Barbarian Barrel
Valkyrie Wizard Clone Dark Prince Lumberjack
The Log
Mini P.E.K.K.A Clone Dark Prince Lumberjack
Earthquake
Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Clone Dark Prince Lumberjack
Fireball
Minion Horde Wizard Clone Lumberjack
Poison
Minion Horde Wizard Clone
Lightning
Mini P.E.K.K.A Valkyrie Wizard Dark Prince Lumberjack
Rocket
Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Clone Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Clone Mini P.E.K.K.A Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Lumberjack
Minion Horde
Clone Dark Prince Lumberjack
Mini P.E.K.K.A
Arrows Valkyrie Wizard Dark Prince Lumberjack
Valkyrie
Lumberjack Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Clone
Minion Horde Lumberjack
Dark Prince
Arrows Minion Horde Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack
Valkyrie Arrows Minion Horde Mini P.E.K.K.A Wizard Clone Dark Prince

Defense Synergies 0 10

Arrows
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Minion Horde
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Arrows Mini P.E.K.K.A Wizard Lumberjack
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Clone
Dark Prince
Arrows Wizard
Lumberjack
Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Valkyrie Dark Prince
Minion Horde Mini P.E.K.K.A Lumberjack Valkyrie Dark Prince
Minion Horde Mini P.E.K.K.A Lumberjack Valkyrie Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows Valkyrie Dark Prince Lumberjack
Minion Horde Arrows Wizard
Arrows Valkyrie
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Minion Horde Valkyrie Arrows Wizard Dark Prince Lumberjack
Arrows Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Lumberjack Valkyrie Wizard Dark Prince
Valkyrie Wizard Arrows Minion Horde Mini P.E.K.K.A Dark Prince Lumberjack
Mini P.E.K.K.A Minion Horde Lumberjack
Minion Horde Mini P.E.K.K.A Lumberjack
Minion Horde Wizard Arrows Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows Minion Horde Valkyrie Wizard Dark Prince Lumberjack
Arrows Valkyrie Wizard Dark Prince Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Wizard Dark Prince Arrows Minion Horde Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Dark Prince
Arrows Mini P.E.K.K.A Valkyrie Wizard Lumberjack
Lumberjack Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows Wizard Minion Horde
Mini P.E.K.K.A Dark Prince Minion Horde Valkyrie Lumberjack
Mini P.E.K.K.A Minion Horde Valkyrie Dark Prince Lumberjack
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince
Minion Horde
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Minion Horde Valkyrie Wizard Lumberjack
Wizard Minion Horde Valkyrie
Minion Horde Mini P.E.K.K.A Valkyrie Dark Prince Lumberjack
Arrows Valkyrie Minion Horde Mini P.E.K.K.A Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Valkyrie Dark Prince
Wizard Arrows Minion Horde Valkyrie Dark Prince
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Minion Horde Mini P.E.K.K.A Lumberjack
Arrows Minion Horde Valkyrie Wizard Dark Prince
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Dark Prince
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Valkyrie Wizard Dark Prince
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Dark Prince
Arrows Wizard
Arrows
Minion Horde Mini P.E.K.K.A Valkyrie Wizard Dark Prince Lumberjack
Arrows Wizard
Arrows
Minion Horde Dark Prince
Minion Horde
Dark Prince

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