My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Goblin Cage Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Goblin Cage Valkyrie Guards
The Log
Ice Spirit Firecracker Goblin Cage Guards
Earthquake
Firecracker Goblin Cage Guards
Arrows
Ice Spirit Bats Firecracker Guards
Royal Delivery
Ice Spirit Bats Firecracker Goblin Cage Valkyrie Guards
Fireball
Firecracker Goblin Cage
Poison
Bats Firecracker Goblin Cage Guards
Lightning
Goblin Cage Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Rocket Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Guards Goblin Cage Valkyrie Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Valkyrie Bats Firecracker Guards
Bats
Valkyrie Ice Spirit Firecracker Goblin Cage
Firecracker
Ice Spirit Bats Goblin Cage Valkyrie
Goblin Cage
Ice Spirit Bats Firecracker The Log
Valkyrie
Ice Spirit Bats Firecracker
Rocket
Guards
Ice Spirit The Log
The Log
Goblin Cage Guards

Defense Synergies 3 17

Ice Spirit
Goblin Cage Bats Firecracker Valkyrie Rocket Guards The Log
Bats
Ice Spirit Firecracker Goblin Cage Valkyrie The Log
Firecracker
Valkyrie The Log Ice Spirit Bats Goblin Cage Guards
Goblin Cage
Ice Spirit Bats Firecracker Guards The Log
Valkyrie
Firecracker Ice Spirit Bats The Log
Rocket
Ice Spirit The Log
Guards
Ice Spirit Firecracker Goblin Cage The Log
The Log
Firecracker Ice Spirit Bats Goblin Cage Valkyrie Rocket Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Cage Valkyrie The Log
Ice Spirit Bats Firecracker Goblin Cage Valkyrie The Log
Goblin Cage Rocket Bats Valkyrie
Goblin Cage Bats Firecracker Valkyrie Guards
Firecracker Goblin Cage Valkyrie Rocket The Log
The Log Bats Firecracker Valkyrie Guards
Bats Rocket Ice Spirit Firecracker Goblin Cage
Rocket Goblin Cage Valkyrie The Log
Goblin Cage
Guards Ice Spirit Firecracker Valkyrie
Bats Valkyrie Guards Firecracker The Log
Bats Firecracker
Goblin Cage Ice Spirit Bats Valkyrie Rocket Guards The Log
Valkyrie Rocket Ice Spirit Bats Firecracker Goblin Cage Guards The Log
Goblin Cage
Rocket Ice Spirit Goblin Cage The Log
Bats Firecracker Goblin Cage Valkyrie
Ice Spirit Goblin Cage Valkyrie Bats Firecracker Guards The Log
Goblin Cage Valkyrie The Log Ice Spirit Bats Firecracker Guards
Goblin Cage
Valkyrie Bats Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Goblin Cage
Firecracker Valkyrie Rocket The Log
Guards Ice Spirit Bats Goblin Cage Valkyrie Rocket The Log
Valkyrie Rocket Guards Bats Goblin Cage The Log
Goblin Cage Valkyrie Guards
Firecracker Rocket Ice Spirit Bats
Rocket Guards Bats Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Cage Rocket Ice Spirit Bats Firecracker Valkyrie The Log
Goblin Cage Guards
Bats Goblin Cage Valkyrie Guards
Rocket Goblin Cage Valkyrie Guards The Log
Rocket Goblin Cage Valkyrie Guards
Firecracker Goblin Cage Valkyrie
Guards Ice Spirit Bats Firecracker Goblin Cage Valkyrie Rocket The Log
Bats Valkyrie Firecracker Goblin Cage The Log
Goblin Cage
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket Guards The Log
Firecracker The Log
Rocket The Log
Firecracker Valkyrie Rocket Guards The Log
Rocket Firecracker Valkyrie The Log
Firecracker Ice Spirit Bats Rocket
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket Bats Guards
Firecracker Rocket Valkyrie The Log
Firecracker Rocket
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket
Bats Rocket
Rocket Firecracker The Log
Rocket Firecracker Valkyrie The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit Valkyrie
Firecracker The Log
The Log
Rocket Firecracker The Log
Bats Firecracker
Rocket Ice Spirit Bats Firecracker Guards
Rocket The Log
Rocket Ice Spirit Firecracker
Rocket Firecracker The Log
Ice Spirit Bats Rocket Guards
Rocket Firecracker
The Log
Firecracker Valkyrie Rocket
The Log Firecracker
Rocket
Firecracker
Ice Spirit Bats Firecracker Rocket Guards The Log
Firecracker Bats Rocket
Firecracker Rocket The Log
Firecracker Rocket

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