My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Valkyrie Ice Wizard Lumberjack
The Log
Fire Spirit Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Valkyrie Ice Wizard Lumberjack
Fireball
Firecracker Elite Barbarians Ice Wizard Lumberjack
Poison
Firecracker Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard Lumberjack
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Firecracker Ice Wizard Valkyrie Lumberjack Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Lumberjack
Arrows
Elite Barbarians Lumberjack
Firecracker
Elite Barbarians Valkyrie Lumberjack
Elite Barbarians
Arrows Valkyrie Fire Spirit Firecracker The Log Lumberjack
Valkyrie
Fire Spirit Elite Barbarians Lumberjack Firecracker
The Log
Elite Barbarians Lumberjack
Ice Wizard
Lumberjack
Lumberjack
Valkyrie Fire Spirit Arrows Firecracker Elite Barbarians The Log Ice Wizard

Defense Synergies 3 15

Fire Spirit
Firecracker Valkyrie The Log
Arrows
Valkyrie Ice Wizard Lumberjack
Firecracker
Valkyrie The Log Fire Spirit Ice Wizard Lumberjack
Elite Barbarians
Valkyrie The Log
Valkyrie
Firecracker Elite Barbarians Fire Spirit Arrows The Log Ice Wizard Lumberjack
The Log
Firecracker Fire Spirit Elite Barbarians Valkyrie Ice Wizard Lumberjack
Ice Wizard
Arrows Firecracker Valkyrie The Log Lumberjack
Lumberjack
Arrows Firecracker Valkyrie The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Elite Barbarians Lumberjack Firecracker Valkyrie The Log Ice Wizard
Lumberjack Fire Spirit Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Lumberjack Firecracker Valkyrie Ice Wizard
Arrows Firecracker Elite Barbarians Valkyrie The Log Lumberjack
Arrows The Log Fire Spirit Firecracker Valkyrie Ice Wizard Lumberjack
Fire Spirit Arrows Firecracker Ice Wizard
Arrows Valkyrie The Log
Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Fire Spirit Firecracker Valkyrie Ice Wizard Lumberjack
Valkyrie Ice Wizard Arrows Firecracker The Log Lumberjack
Arrows Firecracker Ice Wizard
Lumberjack Fire Spirit Elite Barbarians Valkyrie The Log Ice Wizard
Fire Spirit Valkyrie Arrows Firecracker The Log Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians The Log Lumberjack
Arrows Firecracker Elite Barbarians Valkyrie Lumberjack
Fire Spirit Arrows Firecracker Elite Barbarians Valkyrie The Log Ice Wizard Lumberjack
Arrows Valkyrie The Log Fire Spirit Firecracker Ice Wizard Lumberjack
Elite Barbarians Lumberjack
Valkyrie Fire Spirit Arrows Firecracker Elite Barbarians The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Elite Barbarians
Arrows Firecracker Elite Barbarians Valkyrie The Log Lumberjack
Lumberjack Elite Barbarians Valkyrie The Log
Valkyrie Lumberjack Elite Barbarians The Log
Elite Barbarians Valkyrie Lumberjack
Fire Spirit Arrows Firecracker Ice Wizard
Elite Barbarians Valkyrie Ice Wizard Lumberjack
Elite Barbarians Valkyrie Lumberjack
Firecracker Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Lumberjack
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Valkyrie Lumberjack
Firecracker Valkyrie
Elite Barbarians Firecracker Valkyrie The Log Lumberjack
Arrows Valkyrie Firecracker Elite Barbarians The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Ice Wizard
Arrows The Log
Arrows Firecracker Valkyrie The Log
Fire Spirit Arrows Firecracker Valkyrie The Log
Arrows Firecracker Fire Spirit Ice Wizard
Fire Spirit Arrows Firecracker The Log
Arrows The Log Fire Spirit Firecracker Ice Wizard
Arrows The Log Firecracker
Fire Spirit Elite Barbarians Lumberjack
Firecracker Arrows Valkyrie The Log
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Fire Spirit Arrows Firecracker The Log
Fire Spirit Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Fire Spirit Valkyrie Ice Wizard
Arrows Firecracker The Log Ice Wizard
Arrows The Log
Arrows Firecracker The Log
Elite Barbarians Fire Spirit Arrows Firecracker Ice Wizard
Firecracker
Elite Barbarians
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Fire Spirit
Fire Spirit Arrows Firecracker Ice Wizard
Arrows The Log
Firecracker Valkyrie Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log

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