My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Valkyrie Hog Rider Barbarian Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Elite Barbarians Elixir Golem Valkyrie
The Log
Elite Barbarians Elixir Golem Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Delivery
Elite Barbarians Elixir Golem Valkyrie Hog Rider Baby Dragon
Fireball
Elite Barbarians Elixir Golem Hog Rider Baby Dragon
Poison
Elixir Golem
Lightning
Elite Barbarians Valkyrie Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Barbarian Barrel Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Elixir Golem Fireball Valkyrie Hog Rider Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Elixir Golem Fireball Valkyrie

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Hog Rider Barbarian Barrel Mega Knight
Elixir Golem
Fireball Hog Rider Barbarian Barrel Baby Dragon
Fireball
Hog Rider Elite Barbarians Elixir Golem Baby Dragon Mega Knight
Valkyrie
Elite Barbarians Hog Rider Baby Dragon
Hog Rider
Fireball Valkyrie Elite Barbarians Elixir Golem Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Elite Barbarians Elixir Golem Hog Rider Baby Dragon Mega Knight
Baby Dragon
Elixir Golem Fireball Valkyrie Hog Rider Barbarian Barrel Mega Knight
Mega Knight
Elite Barbarians Fireball Hog Rider Barbarian Barrel Baby Dragon

Defense Synergies 2 7

Elite Barbarians
Valkyrie Mega Knight
Elixir Golem
Fireball
Barbarian Barrel Valkyrie Mega Knight
Valkyrie
Elite Barbarians Fireball Baby Dragon
Hog Rider
Barbarian Barrel
Fireball Baby Dragon Mega Knight
Baby Dragon
Valkyrie Barbarian Barrel Mega Knight
Mega Knight
Elite Barbarians Fireball Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Barbarian Barrel Baby Dragon
Elite Barbarians Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Mega Knight
Elite Barbarians Fireball Valkyrie Barbarian Barrel Mega Knight
Fireball Barbarian Barrel Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Valkyrie Barbarian Barrel Baby Dragon Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Barbarian Barrel Mega Knight
Valkyrie Fireball Barbarian Barrel Baby Dragon Mega Knight
Fireball Baby Dragon
Mega Knight Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Mega Knight Barbarian Barrel Baby Dragon
Elite Barbarians Mega Knight
Elite Barbarians Fireball Mega Knight
Mega Knight Elite Barbarians Fireball Valkyrie
Fireball Mega Knight Elite Barbarians Valkyrie Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon Fireball Mega Knight
Elite Barbarians
Valkyrie Mega Knight Elite Barbarians Fireball Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians Fireball Barbarian Barrel
Fireball Elite Barbarians Valkyrie Barbarian Barrel Baby Dragon Mega Knight
Mega Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Elite Barbarians Fireball Barbarian Barrel
Elite Barbarians Valkyrie Mega Knight
Fireball Baby Dragon
Elite Barbarians Fireball Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Fireball Valkyrie Barbarian Barrel Baby Dragon
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Fireball Valkyrie
Elite Barbarians Mega Knight Fireball Valkyrie
Fireball Valkyrie Baby Dragon Mega Knight
Elite Barbarians Fireball Valkyrie Barbarian Barrel Baby Dragon
Valkyrie Mega Knight Elite Barbarians Fireball Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Valkyrie Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Baby Dragon Mega Knight
Fireball Baby Dragon
Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball
Elite Barbarians Fireball
Fireball Valkyrie Barbarian Barrel
Fireball Baby Dragon
Elite Barbarians Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Elite Barbarians Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon
Fireball Barbarian Barrel Baby Dragon Mega Knight
Fireball Barbarian Barrel
Fireball Barbarian Barrel Baby Dragon Mega Knight
Fireball Valkyrie Barbarian Barrel Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Fireball Barbarian Barrel Baby Dragon
Fireball Valkyrie Barbarian Barrel Baby Dragon Mega Knight
Fireball Barbarian Barrel Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball Barbarian Barrel Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball
Elite Barbarians Fireball
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Fireball Barbarian Barrel
Fireball Baby Dragon
Fireball Barbarian Barrel
Fireball Valkyrie Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Barbarian Barrel Baby Dragon Mega Knight

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