My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Battle Ram P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Skeleton King
Giant Snowball
Skeletons Battle Ram Skeleton King
Zap
Skeletons Battle Ram Skeleton King
Barbarian Barrel
Skeletons Battle Ram Skeleton King
The Log
Skeletons Battle Ram Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Battle Ram P.E.K.K.A Skeleton King
Fireball
Battle Ram Skeleton King
Poison
Skeleton King
Lightning
Battle Ram Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Rage Arrows Fireball Battle Ram Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Rage Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Mirror P.E.K.K.A Battle Ram
Fireball
Arrows Mirror Battle Ram Skeleton King
Battle Ram
Arrows Fireball Mirror P.E.K.K.A
Mirror
Arrows Fireball Battle Ram
Rage
P.E.K.K.A
Arrows Battle Ram
Skeleton King
Fireball

Defense Synergies 2 3

Skeletons
P.E.K.K.A
Arrows
Mirror Fireball P.E.K.K.A
Fireball
Mirror Arrows
Battle Ram
Mirror
Arrows Fireball
Rage
P.E.K.K.A
Skeletons Arrows
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons
P.E.K.K.A Skeletons Skeleton King
Arrows Fireball P.E.K.K.A
Arrows Fireball Skeletons
Arrows Fireball
Arrows Fireball P.E.K.K.A
P.E.K.K.A Skeletons Skeleton King
Skeletons
Skeletons Arrows Fireball Skeleton King
Arrows Fireball
P.E.K.K.A Skeletons Fireball
Fireball Arrows P.E.K.K.A Skeleton King
P.E.K.K.A Skeleton King
Fireball P.E.K.K.A
Skeletons Arrows Fireball P.E.K.K.A
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Arrows
P.E.K.K.A Skeletons
P.E.K.K.A Fireball
P.E.K.K.A Skeletons
Arrows Fireball Skeletons
P.E.K.K.A Skeletons Fireball
P.E.K.K.A
P.E.K.K.A Skeletons Fireball
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Arrows Fireball
P.E.K.K.A Skeletons Fireball Skeleton King
Fireball
Skeletons Fireball P.E.K.K.A Skeleton King
Arrows Fireball P.E.K.K.A Skeleton King
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball
Fireball Arrows
Arrows Fireball
Fireball
Arrows Fireball Skeleton King
Arrows Fireball
P.E.K.K.A
Fireball Skeleton King
Fireball
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: