My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Musketeer Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Musketeer Valkyrie
The Log
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Valkyrie Hog Rider
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Arrows Fireball

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Hog Rider Mini P.E.K.K.A Musketeer
Arrows
Fireball Hog Rider Mini P.E.K.K.A
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Ice Spirit Arrows Musketeer Valkyrie Hog Rider
Musketeer
Valkyrie Hog Rider Ice Spirit Mini P.E.K.K.A
Valkyrie
Ice Spirit Musketeer Hog Rider Mini P.E.K.K.A
Hog Rider
Ice Spirit Arrows Fireball Musketeer Valkyrie Mini P.E.K.K.A

Defense Synergies 4 12

Skeletons
Musketeer Ice Spirit Mini P.E.K.K.A
Ice Spirit
Mini P.E.K.K.A Musketeer Skeletons Fireball Valkyrie
Arrows
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Ice Spirit Arrows Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Fireball Musketeer Valkyrie
Musketeer
Skeletons Ice Spirit Valkyrie Fireball Mini P.E.K.K.A
Valkyrie
Musketeer Ice Spirit Arrows Fireball Mini P.E.K.K.A
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Ice Spirit Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Musketeer Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Skeletons Musketeer Valkyrie
Musketeer Ice Spirit Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Mini P.E.K.K.A Skeletons Musketeer
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Skeletons Arrows Fireball Musketeer
Arrows Musketeer Fireball
Mini P.E.K.K.A Skeletons Ice Spirit Fireball Musketeer Valkyrie
Fireball Valkyrie Ice Spirit Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A
Skeletons Arrows Fireball Mini P.E.K.K.A Musketeer Valkyrie
Ice Spirit Arrows Fireball Musketeer Valkyrie
Arrows Valkyrie Ice Spirit Fireball Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Arrows Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Fireball
Fireball Arrows Mini P.E.K.K.A Musketeer Valkyrie
Skeletons Ice Spirit Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Fireball Musketeer
Skeletons Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Skeletons Ice Spirit Musketeer
Mini P.E.K.K.A Skeletons Fireball Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Ice Spirit Fireball Mini P.E.K.K.A Valkyrie
Skeletons Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Valkyrie
Mini P.E.K.K.A Skeletons Fireball Valkyrie
Fireball Musketeer Valkyrie
Skeletons Ice Spirit Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Ice Spirit Musketeer
Arrows Musketeer
Arrows Fireball Ice Spirit
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Ice Spirit Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Ice Spirit Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Ice Spirit Arrows Fireball
Arrows Fireball
Ice Spirit Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Ice Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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