My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider
Giant Snowball
Skeletons Bomber Cannon Barbarians Baby Dragon Ram Rider
Zap
Skeletons Bomber Cannon Firecracker Ram Rider
Barbarian Barrel
Skeletons Bomber Cannon Firecracker Barbarians
The Log
Skeletons Bomber Cannon Firecracker Barbarians Ram Rider
Earthquake
Skeletons Bomber Cannon Firecracker Barbarians
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Barbarians Baby Dragon Ram Rider
Fireball
Bomber Cannon Firecracker Barbarians Baby Dragon Ram Rider
Poison
Bomber Cannon Firecracker Barbarians
Lightning
Cannon Baby Dragon Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Cannon Firecracker Fireball Baby Dragon Barbarians Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Cannon Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Baby Dragon Ram Rider
Cannon
Firecracker
Baby Dragon Ram Rider
Barbarians
Fireball
Baby Dragon Ram Rider
Baby Dragon
Bomber Firecracker Fireball Ram Rider
Ram Rider
Bomber Firecracker Fireball Baby Dragon

Defense Synergies 1 10

Skeletons
Cannon Bomber Firecracker Baby Dragon Ram Rider
Bomber
Skeletons Cannon
Cannon
Skeletons Bomber Firecracker Fireball Baby Dragon
Firecracker
Skeletons Cannon Baby Dragon
Barbarians
Fireball
Cannon Ram Rider
Baby Dragon
Skeletons Cannon Firecracker
Ram Rider
Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Cannon Firecracker Fireball Baby Dragon Ram Rider
Barbarians Skeletons Bomber Cannon Firecracker Ram Rider
Cannon Barbarians Ram Rider Skeletons Bomber
Cannon Barbarians Skeletons Bomber Firecracker Ram Rider
Bomber Firecracker Barbarians Fireball
Fireball Skeletons Bomber Cannon Firecracker Baby Dragon
Ram Rider Cannon Firecracker Fireball Baby Dragon
Cannon Barbarians Fireball Baby Dragon Ram Rider
Cannon Barbarians Skeletons
Skeletons Bomber Cannon Firecracker Barbarians
Barbarians Skeletons Bomber Cannon Firecracker Fireball Baby Dragon Ram Rider
Firecracker Fireball Baby Dragon Ram Rider
Cannon Barbarians Skeletons Bomber Fireball Ram Rider
Bomber Fireball Cannon Firecracker Barbarians Baby Dragon
Barbarians Cannon Ram Rider
Barbarians Cannon Fireball Ram Rider
Barbarians Skeletons Bomber Cannon Firecracker Fireball
Cannon Fireball Bomber Firecracker Barbarians Baby Dragon Ram Rider
Baby Dragon Bomber Cannon Firecracker Barbarians Fireball Ram Rider
Barbarians Cannon Ram Rider
Bomber Cannon Firecracker Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball
Fireball Bomber Firecracker Baby Dragon
Barbarians Skeletons Ram Rider
Barbarians Fireball Ram Rider
Barbarians Skeletons Cannon Ram Rider
Firecracker Fireball Skeletons Baby Dragon Ram Rider
Skeletons Barbarians Fireball Ram Rider
Barbarians
Skeletons Firecracker Barbarians Fireball Baby Dragon
Skeletons Cannon Barbarians
Barbarians
Barbarians Fireball
Barbarians Skeletons Cannon Fireball Ram Rider
Bomber Cannon Firecracker Barbarians Fireball Baby Dragon
Barbarians Skeletons Bomber Firecracker Fireball Baby Dragon
Bomber Cannon Firecracker Barbarians Fireball Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Firecracker Barbarians Fireball
Bomber Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon Ram Rider
Bomber Firecracker Baby Dragon
Fireball Firecracker Baby Dragon Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Fireball Ram Rider
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Baby Dragon
Firecracker Fireball Baby Dragon
Fireball
Bomber
Bomber Firecracker Fireball Baby Dragon
Bomber Firecracker Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Barbarians Fireball Baby Dragon
Firecracker Bomber Fireball Baby Dragon
Firecracker Fireball Baby Dragon Ram Rider
Fireball Baby Dragon Ram Rider
Fireball Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Firecracker Fireball
Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Barbarians Fireball
Fireball Firecracker Baby Dragon Ram Rider
Fireball
Fireball Firecracker Baby Dragon
Bomber Firecracker Fireball Baby Dragon
Fireball
Firecracker
Firecracker Fireball Baby Dragon
Firecracker Fireball
Firecracker Fireball Baby Dragon

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