My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Bowler Lumberjack Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Night Witch Skeleton King
Giant Snowball
Skeletons Lumberjack Night Witch Skeleton King
Zap
Skeletons Firecracker Night Witch Skeleton King
Barbarian Barrel
Skeletons Firecracker Elixir Golem Lumberjack Night Witch Skeleton King
The Log
Skeletons Firecracker Elixir Golem Lumberjack Skeleton King
Earthquake
Skeletons Firecracker Elixir Golem Skeleton King
Arrows
Skeletons Firecracker Night Witch Skeleton King
Royal Delivery
Skeletons Firecracker Elixir Golem Bowler Lumberjack Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Bowler Lumberjack Night Witch Skeleton King
Poison
Firecracker Elixir Golem Night Witch Skeleton King
Lightning
Bowler Lumberjack Night Witch Skeleton King
Rocket
Bowler Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Bowler Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Elixir Golem Tornado Lumberjack Night Witch Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Elixir Golem Tornado

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Tornado Bowler Lumberjack
Elixir Golem
Firecracker Night Witch Tornado Bowler Lumberjack
Tornado
Firecracker Elixir Golem Bowler Night Witch
Bowler
Firecracker Elixir Golem Tornado Lumberjack Night Witch
Lumberjack
Firecracker Elixir Golem Bowler Night Witch
Night Witch
Elixir Golem Tornado Bowler Lumberjack Skeleton King
Skeleton King
Night Witch

Defense Synergies 1 10

Skeletons
Firecracker Tornado Bowler Lumberjack Night Witch
Firecracker
Skeletons Tornado Lumberjack Night Witch
Elixir Golem
Tornado
Bowler Skeletons Firecracker Skeleton King
Bowler
Tornado Skeletons Lumberjack
Lumberjack
Skeletons Firecracker Bowler
Night Witch
Skeletons Firecracker
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Lumberjack Skeletons Firecracker Night Witch
Tornado Bowler Lumberjack Skeletons Night Witch
Lumberjack Night Witch Skeletons Firecracker Bowler Skeleton King
Firecracker Tornado Bowler Lumberjack
Tornado Bowler Skeletons Firecracker Lumberjack Night Witch
Tornado Firecracker Night Witch
Bowler
Skeletons Tornado Lumberjack Night Witch Skeleton King
Tornado Skeletons Firecracker Bowler Lumberjack Night Witch
Skeletons Firecracker Tornado Bowler Lumberjack Night Witch Skeleton King
Firecracker Tornado Night Witch
Bowler Lumberjack Night Witch Skeletons
Bowler Firecracker Tornado Lumberjack Night Witch Skeleton King
Lumberjack Skeleton King
Tornado Bowler Lumberjack
Skeletons Firecracker Tornado Bowler Lumberjack Night Witch
Firecracker Tornado Bowler Lumberjack Night Witch
Tornado Firecracker Bowler Lumberjack
Tornado Lumberjack
Bowler Firecracker Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Bowler
Firecracker Bowler Lumberjack
Lumberjack Skeletons Bowler
Bowler Lumberjack Tornado Night Witch
Skeletons Bowler Lumberjack Night Witch
Firecracker Skeletons Tornado
Skeletons Bowler Lumberjack Night Witch
Lumberjack
Skeletons Firecracker Tornado
Skeletons
Bowler Lumberjack
Tornado Bowler
Bowler Skeletons Lumberjack Night Witch Skeleton King
Firecracker Bowler
Skeletons Firecracker Tornado Bowler Lumberjack Night Witch Skeleton King
Bowler Firecracker Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Tornado Bowler
Firecracker
Firecracker Bowler
Firecracker Tornado
Firecracker Tornado Bowler
Firecracker Tornado Bowler
Firecracker Tornado
Tornado Bowler Lumberjack Night Witch
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Bowler
Firecracker
Firecracker
Firecracker Bowler
Firecracker Bowler
Tornado
Night Witch
Firecracker Bowler
Firecracker Tornado Bowler
Bowler Night Witch
Tornado
Tornado Bowler
Firecracker Tornado Bowler
Firecracker Tornado Bowler
Tornado Bowler
Firecracker Tornado
Firecracker Tornado Night Witch
Firecracker
Bowler Night Witch
Night Witch
Firecracker
Firecracker Bowler
Night Witch
Firecracker Tornado
Firecracker Bowler Lumberjack
Firecracker Bowler Skeleton King
Tornado
Firecracker
Firecracker Tornado Bowler Skeleton King
Firecracker Tornado
Firecracker Tornado Bowler

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