My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Hog Rider
Zap
Firecracker
Barbarian Barrel
Electro Spirit Ice Spirit Firecracker Royal Recruits
The Log
Electro Spirit Ice Spirit Firecracker Royal Recruits Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Electro Spirit Ice Spirit Firecracker Royal Recruits
Royal Delivery
Electro Spirit Ice Spirit Firecracker Royal Recruits Hog Rider
Fireball
Firecracker Hog Rider
Poison
Firecracker Royal Recruits
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit The Log Arrows Firecracker Hog Rider Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit The Log Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Ice Spirit
Hog Rider Firecracker Royal Recruits
Arrows
Hog Rider
Firecracker
Hog Rider Ice Spirit Royal Recruits
Royal Recruits
Ice Spirit Firecracker Hog Rider
Hog Rider
Ice Spirit Arrows Firecracker The Log Electro Spirit Royal Recruits Poison
Poison
Hog Rider The Log
The Log
Hog Rider Poison

Defense Synergies 1 8

Electro Spirit
The Log
Ice Spirit
Firecracker Royal Recruits Poison The Log
Arrows
Firecracker
The Log Ice Spirit Royal Recruits
Royal Recruits
Ice Spirit Firecracker The Log
Hog Rider
Poison
Ice Spirit The Log
The Log
Firecracker Electro Spirit Ice Spirit Royal Recruits Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits The Log
Ice Spirit Firecracker Royal Recruits The Log
Royal Recruits
Royal Recruits Firecracker
Arrows Firecracker Royal Recruits Poison The Log
Arrows The Log Electro Spirit Firecracker
Electro Spirit Ice Spirit Arrows Firecracker Poison
Electro Spirit Arrows Royal Recruits Poison The Log
Royal Recruits
Ice Spirit Firecracker Royal Recruits
Poison Electro Spirit Arrows Firecracker Royal Recruits The Log
Arrows Firecracker Poison
Royal Recruits Ice Spirit The Log
Electro Spirit Ice Spirit Arrows Firecracker Royal Recruits Poison The Log
Royal Recruits
Ice Spirit Royal Recruits The Log
Arrows Firecracker Royal Recruits Poison
Ice Spirit Arrows Electro Spirit Firecracker Royal Recruits The Log
Arrows Poison The Log Electro Spirit Ice Spirit Firecracker Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Arrows Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Poison Arrows Firecracker The Log
Royal Recruits Ice Spirit The Log
Royal Recruits The Log
Royal Recruits
Arrows Firecracker Poison Electro Spirit Ice Spirit
Royal Recruits
Royal Recruits
Royal Recruits Electro Spirit Ice Spirit Firecracker Poison The Log
Royal Recruits
Royal Recruits
Royal Recruits Arrows Poison The Log
Royal Recruits
Royal Recruits Firecracker
Royal Recruits Electro Spirit Ice Spirit Firecracker Poison The Log
Arrows Poison Electro Spirit Firecracker Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Royal Recruits The Log
Arrows Firecracker Poison The Log
Arrows Poison The Log
Arrows Firecracker Royal Recruits Poison The Log
Poison Arrows Firecracker The Log
Arrows Firecracker Poison Electro Spirit Ice Spirit
Arrows Firecracker Poison The Log
Arrows Poison The Log Ice Spirit Firecracker
Arrows Poison The Log Firecracker
Poison
Firecracker Poison Arrows Royal Recruits The Log
Poison Arrows Firecracker
Poison Firecracker The Log
Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Arrows Firecracker Royal Recruits Poison The Log
Arrows Poison
Arrows Firecracker Poison The Log
Arrows Firecracker Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Royal Recruits Poison The Log
Arrows Firecracker Poison The Log Electro Spirit Ice Spirit
Arrows Firecracker Poison The Log
Arrows Poison The Log
Poison Arrows Firecracker The Log
Poison Arrows Firecracker
Electro Spirit Ice Spirit Firecracker Poison
Poison Arrows The Log
Electro Spirit Ice Spirit Arrows Firecracker Poison
Arrows Firecracker Poison The Log
Electro Spirit Ice Spirit Royal Recruits
Poison Arrows Firecracker
Arrows The Log
Poison Firecracker
Arrows The Log Firecracker Poison
Arrows Poison
Firecracker Royal Recruits
Electro Spirit Ice Spirit Firecracker Royal Recruits Poison The Log
Firecracker Poison
Poison Firecracker Royal Recruits The Log

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