My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Hunter Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Hunter Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Recruits Wall Breakers Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Wall Breakers
Giant Snowball
Fire Spirit Archers Royal Recruits Wall Breakers
Zap
Fire Spirit Archers Wall Breakers
Barbarian Barrel
Fire Spirit Archers Royal Recruits Wall Breakers Hunter
The Log
Fire Spirit Archers Royal Recruits Wall Breakers Hunter
Earthquake
Archers
Arrows
Fire Spirit Archers Royal Recruits Wall Breakers
Royal Delivery
Fire Spirit Archers Royal Recruits Wall Breakers Hunter Mother Witch
Fireball
Archers Wall Breakers Hunter Mother Witch
Poison
Archers Royal Recruits Hunter Mother Witch
Lightning
Hunter Mother Witch Archer Queen
Rocket
Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Tornado Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Archers Tornado Hunter Mother Witch Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Archers Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Wall Breakers Mother Witch
Archers
Royal Recruits Wall Breakers
Royal Recruits
Fire Spirit Archers Wall Breakers
Wall Breakers
Fire Spirit Archers Royal Recruits
Tornado
Hunter
Hunter
Tornado
Mother Witch
Fire Spirit
Archer Queen

Defense Synergies 0 9

Fire Spirit
Royal Recruits Tornado Archer Queen
Archers
Royal Recruits Tornado Archer Queen
Royal Recruits
Fire Spirit Archers Tornado
Wall Breakers
Tornado
Fire Spirit Archers Royal Recruits Hunter Mother Witch
Hunter
Tornado
Mother Witch
Tornado
Archer Queen
Fire Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Hunter Royal Recruits
Tornado Hunter Fire Spirit Archers Royal Recruits
Royal Recruits Hunter
Royal Recruits Tornado
Tornado Fire Spirit Archers Hunter Mother Witch
Tornado Hunter Fire Spirit Archers
Royal Recruits
Hunter Royal Recruits Tornado Archer Queen
Tornado Fire Spirit Archers Royal Recruits Hunter
Archers Mother Witch Royal Recruits Tornado Hunter
Hunter Archers Tornado
Royal Recruits Hunter Fire Spirit
Fire Spirit Royal Recruits Tornado Hunter
Royal Recruits Hunter
Tornado Royal Recruits Hunter
Royal Recruits Tornado Hunter
Fire Spirit Archers Royal Recruits Tornado Hunter
Tornado Hunter Fire Spirit Archers Royal Recruits Mother Witch
Royal Recruits Tornado Hunter
Royal Recruits Fire Spirit Archers Hunter Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers
Archers Hunter
Royal Recruits Hunter
Royal Recruits Hunter Tornado
Royal Recruits Hunter
Fire Spirit Mother Witch Archers Tornado Hunter
Royal Recruits Archers Hunter
Royal Recruits Hunter
Royal Recruits Tornado
Royal Recruits
Royal Recruits Hunter
Royal Recruits Tornado Archer Queen
Royal Recruits Hunter
Royal Recruits Archers
Royal Recruits Archers Tornado Hunter Archer Queen
Archers Royal Recruits Hunter Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Tornado
Royal Recruits
Fire Spirit
Mother Witch Fire Spirit Tornado Hunter
Fire Spirit Archers Tornado
Fire Spirit Tornado Hunter
Tornado
Fire Spirit Tornado
Royal Recruits Tornado
Fire Spirit Archers Tornado Archer Queen
Fire Spirit Hunter
Hunter
Royal Recruits
Tornado
Fire Spirit Archers Hunter
Fire Spirit Tornado Mother Witch
Tornado
Tornado
Royal Recruits
Tornado Mother Witch Fire Spirit Hunter
Tornado Hunter
Tornado
Tornado
Fire Spirit Archers Tornado Hunter Mother Witch
Hunter
Fire Spirit Archers Royal Recruits
Fire Spirit Archers Tornado Hunter Archer Queen
Hunter
Tornado Archer Queen
Royal Recruits Archer Queen
Royal Recruits Tornado Archer Queen
Tornado Archer Queen
Royal Recruits Tornado Archer Queen

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