My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Giant P.E.K.K.A Ice Wizard Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Giant Miner
Giant Snowball
Minions Miner
Zap
Minions Royal Giant
Barbarian Barrel
Ice Wizard
The Log
Royal Giant
Earthquake
Arrows
Minions
Royal Delivery
Minions P.E.K.K.A Miner Ice Wizard Mother Witch
Fireball
Minions Ice Wizard Mother Witch
Poison
Minions Ice Wizard Mother Witch
Lightning
Ice Wizard Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery P.E.K.K.A Miner Ice Wizard Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Royal Delivery Miner Ice Wizard Mother Witch Giant Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Royal Delivery Miner Ice Wizard

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Miner P.E.K.K.A
Royal Delivery
Royal Giant
Minions Miner Ice Wizard Mother Witch
Giant
Minions Miner Ice Wizard Mother Witch
P.E.K.K.A
Minions Ice Wizard Mother Witch
Miner
Minions Royal Giant Giant Mother Witch
Ice Wizard
Royal Giant Giant P.E.K.K.A
Mother Witch
Royal Giant Giant P.E.K.K.A Miner

Defense Synergies 0 8

Minions
Royal Delivery P.E.K.K.A Ice Wizard
Royal Delivery
Minions P.E.K.K.A Ice Wizard Mother Witch
Royal Giant
Giant
P.E.K.K.A
Minions Royal Delivery Ice Wizard
Miner
Ice Wizard
Minions Royal Delivery P.E.K.K.A Mother Witch
Mother Witch
Royal Delivery Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
P.E.K.K.A Minions Royal Delivery Ice Wizard
P.E.K.K.A Minions Royal Delivery Ice Wizard
P.E.K.K.A Minions Ice Wizard
Royal Delivery P.E.K.K.A
Royal Delivery Minions Ice Wizard Mother Witch
Minions Royal Delivery Ice Wizard
P.E.K.K.A
P.E.K.K.A Minions Ice Wizard
Royal Delivery Miner Ice Wizard
Minions Ice Wizard Mother Witch Royal Delivery
Minions Royal Delivery Ice Wizard
P.E.K.K.A Minions Royal Delivery Ice Wizard
Minions Royal Delivery P.E.K.K.A
P.E.K.K.A
Royal Delivery P.E.K.K.A
Minions Royal Delivery P.E.K.K.A
Royal Delivery Minions Ice Wizard
Royal Delivery Minions Ice Wizard Mother Witch
P.E.K.K.A
Minions Royal Delivery P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery P.E.K.K.A
Royal Delivery Miner
Royal Delivery P.E.K.K.A Minions
P.E.K.K.A Royal Delivery
P.E.K.K.A Royal Delivery
Royal Delivery Mother Witch Minions Ice Wizard
Royal Delivery P.E.K.K.A Minions Ice Wizard
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A Minions
P.E.K.K.A Royal Delivery
P.E.K.K.A Minions
P.E.K.K.A Royal Delivery
Royal Delivery P.E.K.K.A
Minions Royal Delivery P.E.K.K.A
Minions Royal Delivery P.E.K.K.A Ice Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner Ice Wizard
Miner
Mother Witch Minions Ice Wizard
Ice Wizard
Miner
Minions
Miner
Miner
Minions
Minions
Miner Mother Witch
Minions
Mother Witch Ice Wizard
Miner Ice Wizard
Miner
Miner
Ice Wizard Mother Witch
Minions
Miner
P.E.K.K.A
Minions
Ice Wizard
Miner
P.E.K.K.A
Minions
Miner

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