My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Battle Ram Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Royal Hogs
Giant Snowball
Fire Spirit Goblin Gang Battle Ram Royal Hogs Baby Dragon
Zap
Fire Spirit Goblin Gang Battle Ram Royal Hogs
Barbarian Barrel
Fire Spirit Goblin Gang Battle Ram Royal Hogs Barbarian Hut
The Log
Fire Spirit Goblin Gang Battle Ram Royal Hogs Barbarian Hut
Earthquake
Goblin Gang Royal Hogs Barbarian Hut
Arrows
Fire Spirit Goblin Gang Royal Hogs
Royal Delivery
Fire Spirit Goblin Gang Battle Ram Royal Hogs Baby Dragon
Fireball
Goblin Gang Battle Ram Royal Hogs Barbarian Hut Baby Dragon
Poison
Goblin Gang Royal Hogs Barbarian Hut
Lightning
Ice Golem Battle Ram Barbarian Hut Baby Dragon
Rocket
Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Golem Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Arrows Goblin Gang Battle Ram Baby Dragon Royal Hogs Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Golem Arrows Goblin Gang

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Battle Ram Royal Hogs Barbarian Hut Baby Dragon
Arrows
Royal Hogs Battle Ram Barbarian Hut
Goblin Gang
Ice Golem Battle Ram Royal Hogs Barbarian Hut Baby Dragon
Ice Golem
Goblin Gang Battle Ram Fire Spirit Royal Hogs Barbarian Hut Baby Dragon
Battle Ram
Ice Golem Fire Spirit Arrows Goblin Gang Royal Hogs Barbarian Hut Baby Dragon
Royal Hogs
Arrows Fire Spirit Goblin Gang Ice Golem Battle Ram Barbarian Hut
Barbarian Hut
Fire Spirit Arrows Goblin Gang Ice Golem Battle Ram Royal Hogs Baby Dragon
Baby Dragon
Fire Spirit Goblin Gang Ice Golem Battle Ram Barbarian Hut

Defense Synergies 0 8

Fire Spirit
Ice Golem
Arrows
Ice Golem Barbarian Hut
Goblin Gang
Ice Golem Barbarian Hut
Ice Golem
Fire Spirit Arrows Goblin Gang Barbarian Hut Baby Dragon
Battle Ram
Royal Hogs
Barbarian Hut
Arrows Goblin Gang Ice Golem Baby Dragon
Baby Dragon
Ice Golem Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Ice Golem Baby Dragon
Barbarian Hut Goblin Gang
Goblin Gang Barbarian Hut Fire Spirit
Barbarian Hut Goblin Gang
Arrows
Arrows Goblin Gang Fire Spirit Baby Dragon
Fire Spirit Arrows Goblin Gang Barbarian Hut Baby Dragon
Barbarian Hut Arrows Ice Golem Baby Dragon
Barbarian Hut Goblin Gang
Goblin Gang Fire Spirit Ice Golem
Goblin Gang Arrows Ice Golem Baby Dragon
Arrows Goblin Gang Barbarian Hut Baby Dragon
Barbarian Hut Fire Spirit Goblin Gang
Fire Spirit Barbarian Hut Arrows Goblin Gang Baby Dragon
Barbarian Hut Goblin Gang
Barbarian Hut Goblin Gang
Barbarian Hut Arrows Goblin Gang
Fire Spirit Arrows Goblin Gang Barbarian Hut Baby Dragon
Arrows Baby Dragon Fire Spirit Ice Golem Barbarian Hut
Barbarian Hut
Goblin Gang Fire Spirit Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Ice Golem
Arrows Goblin Gang Ice Golem Baby Dragon
Goblin Gang Ice Golem Barbarian Hut
Goblin Gang Ice Golem Barbarian Hut
Barbarian Hut Goblin Gang
Fire Spirit Arrows Goblin Gang Ice Golem Baby Dragon
Goblin Gang Ice Golem Barbarian Hut
Barbarian Hut
Ice Golem Barbarian Hut Baby Dragon
Goblin Gang Barbarian Hut
Arrows
Goblin Gang Ice Golem Barbarian Hut
Barbarian Hut Baby Dragon
Goblin Gang Ice Golem Barbarian Hut Baby Dragon
Arrows Ice Golem Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows Ice Golem Barbarian Hut
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Ice Golem Baby Dragon
Fire Spirit Arrows Baby Dragon
Arrows Fire Spirit Ice Golem Barbarian Hut Baby Dragon
Arrows
Fire Spirit Goblin Gang
Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Ice Golem Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Barbarian Hut Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows Barbarian Hut Baby Dragon
Arrows
Fire Spirit Arrows Baby Dragon
Fire Spirit Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Barbarian Hut Baby Dragon
Arrows Ice Golem Fire Spirit Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Fire Spirit Arrows Ice Golem Baby Dragon
Arrows
Arrows
Arrows
Fire Spirit Goblin Gang Barbarian Hut
Fire Spirit Arrows Baby Dragon
Arrows
Goblin Gang Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows
Goblin Gang Baby Dragon
Baby Dragon

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