My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Zappies Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Zappies
Zap
Mortar Royal Giant Zappies Bandit
Barbarian Barrel
Electro Spirit Mortar Valkyrie Zappies Bandit Electro Wizard
The Log
Electro Spirit Royal Giant Zappies Bandit
Earthquake
Mortar Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Valkyrie Zappies Bowler Bandit Electro Wizard
Fireball
Mortar Zappies Bowler Bandit Electro Wizard
Poison
Mortar Zappies Electro Wizard
Lightning
Mortar Valkyrie Bowler Bandit Electro Wizard
Rocket
Mortar Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bandit Mortar Valkyrie Zappies Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Bandit Mortar Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Bowler Bandit
Mortar
Royal Giant Zappies Bandit
Royal Giant
Mortar Electro Spirit Zappies Bowler Bandit Electro Wizard
Valkyrie
Zappies Bandit Electro Wizard
Zappies
Mortar Royal Giant Valkyrie Bowler Bandit
Bowler
Electro Spirit Royal Giant Zappies Electro Wizard
Bandit
Electro Spirit Mortar Royal Giant Valkyrie Zappies Electro Wizard
Electro Wizard
Royal Giant Valkyrie Bowler Bandit

Defense Synergies 0 15

Electro Spirit
Electro Wizard
Mortar
Valkyrie Zappies Bandit Electro Wizard
Royal Giant
Valkyrie
Mortar Zappies Bowler Bandit Electro Wizard
Zappies
Mortar Valkyrie Bowler Bandit Electro Wizard
Bowler
Valkyrie Zappies Bandit Electro Wizard
Bandit
Mortar Valkyrie Zappies Bowler Electro Wizard
Electro Wizard
Electro Spirit Mortar Valkyrie Zappies Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Valkyrie Zappies Electro Wizard
Mortar Valkyrie Zappies Bandit Electro Wizard
Mortar Bowler Valkyrie Zappies Bandit Electro Wizard
Mortar Valkyrie Zappies Bowler Bandit Electro Wizard
Valkyrie Bowler
Bowler Electro Spirit Valkyrie Zappies Bandit Electro Wizard
Electro Wizard Electro Spirit Mortar Zappies
Bowler Electro Spirit Valkyrie Bandit Electro Wizard
Zappies Mortar
Valkyrie Zappies Bowler Bandit Electro Wizard
Valkyrie Electro Wizard Electro Spirit Zappies Bowler Bandit
Zappies Electro Wizard
Mortar Bowler Valkyrie Zappies Bandit Electro Wizard
Valkyrie Bowler Electro Spirit Mortar Zappies Electro Wizard
Mortar Zappies Bandit Electro Wizard
Mortar Zappies Bowler Bandit Electro Wizard
Mortar Valkyrie Zappies Bowler Electro Wizard
Mortar Electro Spirit Valkyrie Zappies Bowler Bandit Electro Wizard
Mortar Valkyrie Electro Spirit Zappies Bowler Bandit Electro Wizard
Mortar Zappies Electro Wizard
Valkyrie Bowler Electro Spirit Zappies Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zappies Bowler Bandit Electro Wizard
Bandit Electro Wizard Mortar Valkyrie Bowler
Zappies Bandit Valkyrie Bowler Electro Wizard
Valkyrie Bowler Zappies Bandit Electro Wizard
Valkyrie Zappies Bowler Bandit
Electro Spirit Zappies Electro Wizard
Valkyrie Zappies Bowler Bandit Electro Wizard
Valkyrie Zappies
Electro Wizard Electro Spirit Mortar Valkyrie Zappies Bandit
Zappies
Valkyrie Zappies Bowler
Valkyrie Bowler Electro Wizard
Bowler Valkyrie Zappies Bandit
Valkyrie Zappies Bowler
Zappies Electro Wizard Electro Spirit Mortar Valkyrie Bowler
Valkyrie Bowler Electro Spirit Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Bandit
Mortar Bowler Bandit Electro Wizard
Bandit
Valkyrie
Mortar Valkyrie Bowler
Electro Spirit
Mortar Bowler
Bowler
Mortar Bandit
Bowler Electro Wizard
Mortar Valkyrie Bowler Bandit Electro Wizard
Mortar Bowler Bandit
Mortar Bandit
Mortar
Mortar Bowler Bandit
Mortar Bowler Bandit
Mortar
Mortar Bowler Bandit Electro Wizard
Mortar Valkyrie Bowler
Bowler
Bowler
Mortar
Electro Spirit Mortar Valkyrie Bowler
Mortar Bowler Bandit Electro Wizard
Mortar Bowler Bandit
Mortar Bandit
Electro Wizard
Electro Wizard Electro Spirit Zappies
Bowler
Mortar Bandit
Electro Spirit Zappies Electro Wizard
Bowler
Electro Wizard Electro Spirit Zappies Bandit
Zappies Electro Wizard
Valkyrie Bowler Electro Wizard
Mortar Bowler
Electro Spirit Zappies Bowler Electro Wizard
Zappies Electro Wizard
Mortar Bowler Bandit Electro Wizard

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