My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Flying Machine Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Royal Giant Miner
Giant Snowball
Bomber Goblin Gang Flying Machine Miner
Zap
Bomber Goblin Gang Royal Giant Flying Machine
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang Royal Giant
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Flying Machine
Royal Delivery
Bomber Goblin Gang Flying Machine Miner Mother Witch
Fireball
Bomber Goblin Gang Flying Machine Mother Witch
Poison
Bomber Goblin Gang Flying Machine Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Goblin Gang Miner Flying Machine Mother Witch Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Goblin Gang Miner

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Miner
Goblin Gang
Miner Royal Giant Mirror
Royal Giant
Bomber Miner Mother Witch Goblin Gang Flying Machine Mirror
Flying Machine
Royal Giant Mirror Golden Knight
Mirror
Miner Goblin Gang Royal Giant Flying Machine
Miner
Goblin Gang Royal Giant Mirror Bomber Mother Witch Golden Knight
Mother Witch
Royal Giant Miner
Golden Knight
Flying Machine Miner

Defense Synergies 0 8

Bomber
Miner Golden Knight
Goblin Gang
Flying Machine Mirror Miner
Royal Giant
Flying Machine
Goblin Gang Mirror Golden Knight
Mirror
Goblin Gang Flying Machine
Miner
Bomber Goblin Gang
Mother Witch
Golden Knight
Golden Knight
Bomber Flying Machine Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Flying Machine Golden Knight
Bomber Goblin Gang Flying Machine
Goblin Gang Bomber
Bomber Goblin Gang
Bomber
Goblin Gang Bomber Flying Machine Mother Witch
Goblin Gang Flying Machine
Flying Machine Golden Knight
Goblin Gang
Goblin Gang Bomber Miner
Goblin Gang Mother Witch Bomber Flying Machine
Goblin Gang Flying Machine
Bomber Goblin Gang Flying Machine
Bomber Goblin Gang Golden Knight
Goblin Gang
Goblin Gang
Bomber Goblin Gang
Bomber Goblin Gang Flying Machine Golden Knight
Bomber Flying Machine Mother Witch
Bomber Goblin Gang Flying Machine Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Bomber Goblin Gang Flying Machine Miner
Goblin Gang Golden Knight
Goblin Gang
Goblin Gang
Mother Witch Goblin Gang Flying Machine
Goblin Gang Flying Machine
Flying Machine
Goblin Gang
Flying Machine Golden Knight
Goblin Gang Golden Knight
Bomber Flying Machine
Goblin Gang Bomber Flying Machine Golden Knight
Bomber Flying Machine Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Golden Knight
Flying Machine Miner Golden Knight
Flying Machine Miner
Flying Machine
Bomber
Mother Witch Flying Machine
Bomber Flying Machine
Flying Machine
Miner Flying Machine Golden Knight
Goblin Gang
Miner Flying Machine Golden Knight
Flying Machine
Flying Machine Miner Golden Knight
Flying Machine
Flying Machine
Bomber Flying Machine Golden Knight
Flying Machine
Bomber
Bomber Flying Machine
Bomber Flying Machine Miner Mother Witch Golden Knight
Flying Machine
Mother Witch Bomber
Miner Flying Machine Golden Knight
Flying Machine Miner Golden Knight
Miner Golden Knight
Flying Machine Mother Witch
Flying Machine
Bomber Miner
Goblin Gang Flying Machine
Flying Machine
Miner Goblin Gang Flying Machine
Bomber Flying Machine
Flying Machine
Goblin Gang Flying Machine Golden Knight
Flying Machine
Flying Machine Miner Golden Knight

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