My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Royal Recruits Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Mini P.E.K.K.A Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Royal Recruits Royal Hogs
Giant Snowball
Skeletons Archers Royal Recruits Royal Hogs
Zap
Skeletons Archers Royal Giant Royal Hogs
Barbarian Barrel
Skeletons Archers Royal Recruits Valkyrie Royal Hogs
The Log
Skeletons Archers Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs
Earthquake
Skeletons Archers Royal Hogs
Arrows
Skeletons Archers Royal Recruits Royal Hogs
Royal Delivery
Skeletons Archers Royal Recruits Mini P.E.K.K.A Valkyrie Royal Hogs
Fireball
Archers Royal Hogs
Poison
Archers Royal Recruits Royal Hogs
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Arrows Mini P.E.K.K.A Valkyrie Royal Hogs Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Arrows Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Arrows Royal Giant Royal Recruits Mini P.E.K.K.A Royal Hogs
Arrows
Royal Giant Royal Hogs Archers Mini P.E.K.K.A
Royal Giant
Arrows Archers
Royal Recruits
Archers Royal Hogs
Mini P.E.K.K.A
Archers Arrows Valkyrie Royal Hogs
Valkyrie
Archers Mini P.E.K.K.A Royal Hogs
Royal Hogs
Arrows Archers Royal Recruits Mini P.E.K.K.A Valkyrie

Defense Synergies 1 7

Skeletons
Archers Mini P.E.K.K.A
Archers
Valkyrie Skeletons Royal Recruits Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Valkyrie
Royal Giant
Royal Recruits
Archers
Mini P.E.K.K.A
Skeletons Archers Arrows Valkyrie
Valkyrie
Archers Arrows Mini P.E.K.K.A
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie
Mini P.E.K.K.A Skeletons Royal Recruits Valkyrie
Mini P.E.K.K.A Skeletons Archers Royal Recruits Valkyrie
Royal Recruits Mini P.E.K.K.A Skeletons Valkyrie
Arrows Royal Recruits Mini P.E.K.K.A Valkyrie
Arrows Skeletons Archers Valkyrie
Archers Arrows
Arrows Royal Recruits Valkyrie
Mini P.E.K.K.A Skeletons Royal Recruits
Skeletons Archers Royal Recruits Mini P.E.K.K.A Valkyrie
Archers Valkyrie Skeletons Arrows Royal Recruits
Arrows Archers
Royal Recruits Mini P.E.K.K.A Skeletons Valkyrie
Valkyrie Arrows Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A
Skeletons Arrows Royal Recruits Mini P.E.K.K.A Valkyrie
Arrows Archers Royal Recruits Valkyrie
Arrows Valkyrie Archers Royal Recruits
Mini P.E.K.K.A Royal Recruits
Royal Recruits Valkyrie Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Valkyrie Skeletons Archers
Archers Arrows Mini P.E.K.K.A Valkyrie
Royal Recruits Skeletons Mini P.E.K.K.A Valkyrie
Royal Recruits Mini P.E.K.K.A Valkyrie
Royal Recruits Skeletons Mini P.E.K.K.A Valkyrie
Arrows Skeletons Archers
Royal Recruits Mini P.E.K.K.A Skeletons Archers Valkyrie
Mini P.E.K.K.A Royal Recruits Valkyrie
Royal Recruits Skeletons Mini P.E.K.K.A Valkyrie
Royal Recruits Skeletons
Royal Recruits Mini P.E.K.K.A Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Mini P.E.K.K.A Skeletons Valkyrie
Royal Recruits Archers Valkyrie
Royal Recruits Skeletons Archers Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Archers Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows
Arrows
Arrows Royal Recruits Valkyrie
Arrows Valkyrie
Arrows
Archers Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Royal Recruits Valkyrie
Archers Arrows
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows Royal Recruits
Arrows Valkyrie
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers Royal Recruits
Archers Arrows
Arrows
Mini P.E.K.K.A Valkyrie
Arrows
Arrows
Royal Recruits
Royal Recruits
Royal Recruits

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