My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Boss Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Tesla Goblin Barrel Skeleton Army Hunter
The Log
Archers Royal Giant Goblin Barrel Skeleton Army Hunter
Earthquake
Archers Tesla Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Goblin Barrel Skeleton Army Hunter
Fireball
Archers Tesla Goblin Barrel Skeleton Army Hunter
Poison
Archers Skeleton Army Hunter
Lightning
Tesla Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Skeleton Army Tesla Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Tesla
Royal Giant
Fireball Goblin Barrel Hunter Archers The Log
Fireball
Royal Giant The Log
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
Hunter
Royal Giant
The Log
Royal Giant Fireball

Defense Synergies 2 7

Archers
Tesla Skeleton Army The Log
Tesla
The Log Archers Fireball Skeleton Army
Royal Giant
Fireball
The Log Tesla
Goblin Barrel
Skeleton Army
Archers Tesla The Log
Hunter
The Log
The Log
Tesla Fireball Archers Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeleton Army Hunter Tesla The Log
Tesla Skeleton Army Hunter Archers
Tesla Skeleton Army Hunter
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Archers Tesla Hunter
Tesla Hunter Archers Fireball
Tesla Fireball The Log
Tesla Hunter Skeleton Army
Skeleton Army Archers Tesla Hunter
Archers Skeleton Army Tesla Fireball Hunter The Log
Tesla Hunter Archers Fireball
Tesla Skeleton Army Hunter Fireball The Log
Fireball Skeleton Army Tesla Hunter The Log
Skeleton Army Tesla Hunter
Skeleton Army Tesla Fireball Hunter The Log
Tesla Fireball Skeleton Army Hunter
Tesla Fireball Archers Skeleton Army Hunter The Log
Hunter The Log Archers Tesla Fireball
Tesla Hunter
Skeleton Army Archers Tesla Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tesla Fireball
Fireball Archers Tesla Hunter The Log
Skeleton Army Hunter The Log
Skeleton Army Hunter Tesla Fireball The Log
Tesla Skeleton Army Hunter
Fireball Archers Tesla Hunter
Skeleton Army Archers Tesla Fireball Hunter
Tesla Skeleton Army Hunter
Fireball Skeleton Army The Log
Tesla Skeleton Army
Tesla Hunter
Skeleton Army Fireball The Log
Skeleton Army Tesla Fireball Hunter
Archers Tesla Fireball Skeleton Army
Tesla Skeleton Army Archers Fireball Hunter The Log
Archers Tesla Fireball Hunter The Log
Fireball
Tesla
Tesla Skeleton Army Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Hunter
Archers The Log
Fireball The Log Hunter
Fireball The Log
Fireball
Fireball The Log
Fireball Archers
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Hunter The Log
Fireball The Log
Fireball
Archers Fireball Hunter The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Hunter
Fireball The Log Hunter
Fireball The Log
Fireball The Log
Archers Fireball Hunter
Fireball
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army
Fireball Archers Hunter
The Log Fireball
Fireball Hunter
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball

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