My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Barbarian Barrel Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill Prince
Giant Snowball
Battle Ram Zappies Goblin Drill
Zap
Battle Ram Zappies Goblin Drill Prince
Barbarian Barrel
Electro Spirit Battle Ram Zappies Goblin Drill
The Log
Electro Spirit Battle Ram Zappies Goblin Drill Prince
Earthquake
Zappies Goblin Drill
Arrows
Electro Spirit Zappies Goblin Drill
Royal Delivery
Electro Spirit Battle Ram Zappies Goblin Drill Prince
Fireball
Battle Ram Zappies Goblin Drill
Poison
Zappies Goblin Drill
Lightning
Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Goblin Drill Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Barbarian Barrel Battle Ram Zappies Goblin Drill Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Barbarian Barrel Battle Ram

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Battle Ram Goblin Drill Golem
Giant Snowball
Battle Ram Electro Spirit Barbarian Barrel Goblin Drill Prince Golem
Battle Ram
Giant Snowball Electro Spirit Zappies Barbarian Barrel
Zappies
Battle Ram Barbarian Barrel Prince Golem
Barbarian Barrel
Giant Snowball Battle Ram Zappies Goblin Drill Prince Golem
Goblin Drill
Electro Spirit Giant Snowball Barbarian Barrel Golem
Prince
Giant Snowball Zappies Barbarian Barrel Golem
Golem
Electro Spirit Giant Snowball Zappies Barbarian Barrel Goblin Drill Prince

Defense Synergies 0 11

Electro Spirit
Giant Snowball Goblin Drill
Giant Snowball
Electro Spirit Zappies Barbarian Barrel Goblin Drill Prince
Battle Ram
Zappies
Giant Snowball Barbarian Barrel Goblin Drill Prince
Barbarian Barrel
Giant Snowball Zappies Goblin Drill Prince
Goblin Drill
Electro Spirit Giant Snowball Zappies Barbarian Barrel
Prince
Giant Snowball Zappies Barbarian Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Barbarian Barrel
Zappies Goblin Drill Prince
Prince Giant Snowball Zappies Goblin Drill
Prince Zappies Goblin Drill
Barbarian Barrel Prince
Barbarian Barrel Electro Spirit Giant Snowball Zappies
Giant Snowball Electro Spirit Zappies
Electro Spirit Barbarian Barrel
Zappies Goblin Drill Prince
Giant Snowball Zappies Barbarian Barrel Prince
Electro Spirit Giant Snowball Zappies Barbarian Barrel Goblin Drill
Giant Snowball Zappies
Goblin Drill Prince Giant Snowball Zappies
Electro Spirit Giant Snowball Zappies Barbarian Barrel Goblin Drill Prince
Zappies Goblin Drill Prince
Giant Snowball Zappies Goblin Drill Prince
Zappies Goblin Drill Prince
Electro Spirit Giant Snowball Zappies Barbarian Barrel Goblin Drill Prince
Giant Snowball Barbarian Barrel Goblin Drill Electro Spirit Zappies
Zappies Goblin Drill Prince
Electro Spirit Giant Snowball Zappies Barbarian Barrel Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Zappies Barbarian Barrel Prince
Giant Snowball Barbarian Barrel Prince
Zappies Prince
Prince Zappies Barbarian Barrel
Zappies Goblin Drill Prince
Electro Spirit Giant Snowball Zappies
Prince Zappies
Zappies Prince
Electro Spirit Giant Snowball Zappies Barbarian Barrel Prince
Zappies Goblin Drill
Zappies Prince
Giant Snowball Prince
Prince Zappies
Zappies
Zappies Electro Spirit Barbarian Barrel Goblin Drill Prince
Electro Spirit Giant Snowball Zappies Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Goblin Drill
Giant Snowball Barbarian Barrel
Barbarian Barrel Goblin Drill
Barbarian Barrel Prince
Giant Snowball Barbarian Barrel
Electro Spirit Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Prince
Barbarian Barrel Prince
Giant Snowball
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel Prince
Giant Snowball Barbarian Barrel Goblin Drill
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Prince
Giant Snowball Barbarian Barrel
Prince
Giant Snowball
Prince
Giant Snowball Barbarian Barrel Goblin Drill
Giant Snowball Electro Spirit Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Prince
Barbarian Barrel
Giant Snowball
Electro Spirit Giant Snowball Zappies
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball Zappies
Prince
Giant Snowball
Electro Spirit Zappies Barbarian Barrel Prince
Giant Snowball Zappies
Barbarian Barrel
Prince
Giant Snowball
Giant Snowball
Prince
Electro Spirit Giant Snowball Zappies
Giant Snowball Zappies
Giant Snowball Barbarian Barrel Prince

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