My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Valkyrie Skeleton Army Witch Electro Wizard
The Log
Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Freeze Electro Wizard Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Freeze
Elite Barbarians
Arrows Valkyrie
Valkyrie
Elite Barbarians Witch P.E.K.K.A Electro Wizard
Skeleton Army
Freeze
Arrows
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 1 11

Arrows
Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Freeze Witch P.E.K.K.A Electro Wizard
Skeleton Army
Freeze Electro Wizard
Freeze
Valkyrie Skeleton Army Electro Wizard
Witch
Valkyrie Electro Wizard
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Freeze Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Elite Barbarians Valkyrie Freeze Electro Wizard
Elite Barbarians Skeleton Army Witch P.E.K.K.A Valkyrie Electro Wizard
Arrows Elite Barbarians Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Freeze Valkyrie Electro Wizard
Electro Wizard Arrows Freeze Witch
Arrows Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Arrows Freeze
Arrows Witch Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Freeze Witch Electro Wizard
Valkyrie Skeleton Army Arrows Freeze Witch P.E.K.K.A Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Elite Barbarians Freeze P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Valkyrie Skeleton Army Witch P.E.K.K.A Electro Wizard
Arrows Elite Barbarians Valkyrie Skeleton Army Witch Electro Wizard
Arrows Valkyrie Freeze Witch Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Arrows Elite Barbarians Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army Witch
Arrows Freeze Witch Electro Wizard
Skeleton Army P.E.K.K.A Elite Barbarians Valkyrie Witch Electro Wizard
P.E.K.K.A Elite Barbarians Valkyrie Skeleton Army
Freeze P.E.K.K.A Electro Wizard Elite Barbarians Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians Valkyrie Witch
Skeleton Army P.E.K.K.A Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Valkyrie Freeze P.E.K.K.A
Arrows Valkyrie Elite Barbarians Freeze Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Elite Barbarians Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians
Arrows Freeze
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Freeze Valkyrie Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Elite Barbarians Arrows Witch Electro Wizard
Electro Wizard Freeze Witch
Elite Barbarians
Arrows
Arrows Freeze Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Skeleton Army Freeze Witch
Arrows Witch Electro Wizard
Freeze
Arrows
Valkyrie Electro Wizard
Arrows
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard

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