My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

4 problems 7 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Giant X-Bow Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Giant X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Giant X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Giant Inferno Dragon
Giant Snowball
Musketeer Hog Rider Inferno Dragon
Zap
Inferno Tower X-Bow Inferno Dragon
Barbarian Barrel
Elixir Golem Musketeer Inferno Tower X-Bow
The Log
Elixir Golem Musketeer Hog Rider X-Bow
Earthquake
Elixir Golem Hog Rider Inferno Tower X-Bow
Arrows
Royal Delivery
Elixir Golem Musketeer Hog Rider Inferno Dragon
Fireball
Elixir Golem Musketeer Hog Rider Inferno Tower X-Bow Inferno Dragon
Poison
Elixir Golem Musketeer Inferno Tower X-Bow
Lightning
Musketeer Inferno Tower X-Bow Inferno Dragon
Rocket
Musketeer Hog Rider Inferno Tower X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Musketeer Hog Rider Inferno Dragon Giant Inferno Tower X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Musketeer Hog Rider Inferno Dragon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Hog Rider Inferno Dragon
Musketeer
Hog Rider Giant Elixir Golem X-Bow Golem
Hog Rider
Musketeer Elixir Golem Giant
Giant
Musketeer Hog Rider
Inferno Tower
X-Bow
Musketeer
Golem
Musketeer
Inferno Dragon
Elixir Golem

Defense Synergies 0 2

Elixir Golem
Musketeer
Inferno Tower
Hog Rider
Giant
Inferno Tower
Musketeer X-Bow
X-Bow
Inferno Tower
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower X-Bow
Inferno Tower Inferno Dragon Musketeer X-Bow
Inferno Tower Musketeer Inferno Dragon
Inferno Tower Inferno Dragon Musketeer
X-Bow
Musketeer X-Bow
Musketeer Inferno Tower Inferno Dragon X-Bow
Musketeer Inferno Tower X-Bow
Inferno Tower Inferno Dragon Musketeer X-Bow
Musketeer Inferno Tower
Musketeer X-Bow
Musketeer Inferno Tower Inferno Dragon
Inferno Tower Musketeer X-Bow
X-Bow
Inferno Tower Inferno Dragon X-Bow
Inferno Tower X-Bow Inferno Dragon
Musketeer Inferno Tower X-Bow
Musketeer X-Bow
Musketeer Inferno Dragon
Musketeer Inferno Tower Inferno Dragon
Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower X-Bow
Musketeer X-Bow Inferno Dragon
Musketeer Inferno Tower
Musketeer Inferno Tower X-Bow
Inferno Tower Musketeer Inferno Dragon
Musketeer
Musketeer Inferno Tower
Inferno Tower Inferno Dragon
Inferno Tower X-Bow Inferno Dragon
Inferno Tower Musketeer Inferno Dragon
Inferno Dragon Musketeer Inferno Tower
Inferno Tower
Musketeer
Inferno Tower Musketeer X-Bow Inferno Dragon
Musketeer Inferno Tower Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer X-Bow
Musketeer X-Bow
X-Bow
Musketeer
Musketeer
Musketeer
X-Bow
X-Bow
Musketeer X-Bow
Musketeer X-Bow
Musketeer
Musketeer
Musketeer X-Bow
Musketeer X-Bow
X-Bow Musketeer
Musketeer X-Bow
Musketeer X-Bow
X-Bow
Musketeer X-Bow
Musketeer X-Bow
Musketeer X-Bow
Inferno Dragon
X-Bow Musketeer
Musketeer X-Bow
Musketeer X-Bow
Musketeer X-Bow
Musketeer
Musketeer X-Bow
Musketeer X-Bow
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer X-Bow

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